Hunchback C
- Type
- BattleMech
- Tech
- Clan
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 3065 FedCom Civil War
- Rules
- Standard
- Move
- Armor
- 163 pts
Medium Pulse Laser ×2ER Small LaserUltra AC/20
Source: RG21
Compare this unitBattle Value
1,893by skill
Point Value
42
Recognition Notes
The Hunchback C is a 50-ton skirmisher rebuilt on Clan technology, where the HBK-4G fought as a close-in juggernaut on Inner Sphere hardware. In place of the paired medium lasers it carries Medium Pulse Laser weapons in the left and right arm, the AC/20 becomes an Ultra AC/20 in the right torso, and the head's Small Laser is replaced by an ER Small Laser. A lighter 300 XL fusion engine lifts cruising speed from 43 to 65 km/h and top speed from 65 to 97 km/h, while endo steel structure and ferro-fibrous armor replace the standard components of the original. The reinforced battle fists on both arms carry over from the HBK-4G. Clan Wolf fields the type.
Armor & Loadout
HUNCHBACK C
EnergyBallistic
Head: 9 front
Center Torso: 26 front, 6 rear
Right Torso: 20 front, 4 rear
Left Torso: 20 front, 4 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 21 front
Left Leg: 21 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | HD | 1 | |
| Bal | RT | 1 | 20 rds · 4 t in LT |
| Enr | RA · LA | 2 |
Systems & Manufacturers
C
Hunchback
PV42
TP: BMSZ: 2TMM: 0MV: 12"
ROLE: Skirmisher
Damage
S (+0)
6
M (+2)
6
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
4 eras · 10 factions
Hunchback variants (25)
HBK-4G Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC2/2/- Introduced 2572 Battle value 1,041 Point value 28HBK-4H Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/- Introduced 2819 Battle value 1,067 Point value 28HBK-4J Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2856 Battle value 1,143 Point value 31HBK-4N Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1 Introduced 2920 Battle value 1,087 Point value 31HBK-4P Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 2937 Battle value 1,138 Point value 31HBK-4SP Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRM2/2 Introduced 3025 Battle value 1,043 Point value 30HBK-4G (Gauss Prototype) Role — Tech base Inner Sphere Rules Experimental Alpha Strike abilities — Introduced 3039 Battle value — Point value —HBK-4G (Shakir) Role Brawler Tech base Inner Sphere Rules Experimental Alpha Strike abilities AC1/1/- Introduced 3039 Battle value 968 Point value 26HBK-5M Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE Introduced 3046 Battle value 1,056 Point value 27HBK-4G (Hohiro) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1 Introduced 3056 Battle value 1,126 Point value 34HBK-5N Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/- Introduced 3057 Battle value 1,041 Point value 28HBK-6N Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE Introduced 3059 Battle value 1,130 Point value 28HBK-5S Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/- Introduced 3061 Battle value 1,350 Point value 28HBK-6S Role Striker Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/- Introduced 3063 Battle value 1,380 Point value 33HBK-5H Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC2/2/-, CASE Introduced 3064 Battle value 1,097 Point value 30
C current variant Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE Introduced 3065 Battle value 1,893 Point value 42
HBK-7X-4 Role Sniper Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARM, CASEII Introduced 3065 Battle value 1,208 Point value 29HBK-5SG Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, STL Introduced 3068 Battle value 1,577 Point value 34HBK-5SS Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1 Introduced 3068 Battle value 1,342 Point value 33HBK-5P Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, ENE, MHQ1 Introduced 3069 Battle value 1,340 Point value 39HBK-7R Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, ECM, TAG Introduced 3085 Battle value 1,248 Point value 33HBK-6P Role Juggernaut Tech base Inner Sphere Rules Advanced Alpha Strike abilities ENE, RHS Introduced 3133 Battle value 1,374 Point value 32HBK-7S Role Striker Tech base Inner Sphere Rules Advanced Alpha Strike abilities AECM, BH, RCN, SRM2/2, TAG Introduced 3134 Battle value 1,628 Point value 52HBK-LGN-Pin "Anastasia" Role Juggernaut Tech base Mixed Rules Standard Alpha Strike abilities AC2/2/- Introduced 3138 Battle value 1,307 Point value 28HBK-LGN-Pin "Drizella" Role Striker Tech base Mixed Rules Standard Alpha Strike abilities ENE, JMPW1 Introduced 3138 Battle value 1,544 Point value 40