Hatchetman HCT-5D
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 45t
- Role
- Brawler
- Intro
- 3062 FedCom Civil War
- Rules
- Standard
- Cost
- 8.32M C-bills
- Move
- Armor
- 112 pts
ER Medium LaserUltra AC/10Hatchet
Technical Readout: TR:3050U · Record Sheets: RS:3050Uu-I
Compare this unitBattle Value
1,012by skill
Point Value
25
Recognition Notes
The Hatchetman HCT-5D is a 45-ton brawler built for close-in fighting, cruising at 43 km/h and topping out near 65, with a jump range of 120 metres. Its right torso carries an Ultra AC/10 and its left torso an ER medium laser backed by a targeting computer, and the right arm still swings the hatchet that marks the chassis. A double heat-sink array of ten units cools the 180 XL fusion engine, and the type carries anti-aircraft fire control. Johnston Industries builds it at New Syrtis.
Armor & Loadout
HATCHETMAN HCT-5D
EnergyBallisticPhysical
Head: 8 front
Center Torso: 15 front, 5 rear
Right Torso: 12 front, 4 rear
Left Torso: 12 front, 4 rear
Right Arm: 10 front
Left Arm: 10 front
Right Leg: 16 front
Left Leg: 16 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT | 1 | 20 rds · 2 t |
| Enr | LT | 1 | |
| PhyHatchet | RA | 1 | |
| electronicsTargeting ComputerIS | LT |
Systems & Manufacturers
HCT-5D
Hatchetman
PV25
TP: BMSZ: 2TMM: 0MV: 8"j
ROLE: Brawler
Damage
S (+0)
3
M (+2)
3
L (+4)
2
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 45Skill 1 40Skill 2 35Skill 3 30Skill 4 25Skill 5 22Skill 6 19Skill 7 16Skill 8 13
Availability by era
6 eras · 7 factions
Hatchetman variants (16)
HCT-3F Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, MEL Introduced 3023 Battle value 854 Point value 20HCT-3G Role — Tech base Inner Sphere Rules — Alpha Strike abilities — Introduced 3023 Battle value — Point value —HCT-3F (Austin) Role Brawler Tech base Inner Sphere Rules Experimental Alpha Strike abilities FLK1/1/1, MEL Introduced 3039 Battle value 962 Point value 24HCT-5S Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, MEL Introduced 3049 Battle value 1,039 Point value 24HCT-5S (Austin) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, MEL Introduced 3059 Battle value 1,174 Point value 26
HCT-5D current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities MEL Introduced 3062 Battle value 1,012 Point value 25
HCT-6D Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, MEL Introduced 3062 Battle value 1,611 Point value 32HCT-6S Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FLK1/1/1, MEL Introduced 3064 Battle value 1,174 Point value 26HCT-5DD Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities MEL Introduced 3065 Battle value 1,112 Point value 27HCT-5K Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, CASE, MEL, MHQ1 Introduced 3075 Battle value 1,070 Point value 31HCT-6M Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities ENE, MEL, PRB, RCN Introduced 3084 Battle value 1,274 Point value 31HCT-7S Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF1, MEL Introduced 3084 Battle value 1,243 Point value 30HCT-7D Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARM, ECM, ENE, MEL Introduced 3092 Battle value 1,296 Point value 34HCT-7R Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities ENE, MEL Introduced 3114 Battle value 1,521 Point value 34HCT-8S Role Striker Tech base Mixed Rules Advanced Alpha Strike abilities CASE, FLK1/1/1, MEL Introduced 3140 Battle value 1,479 Point value 31HCT-5DT Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, ENE, MEL, TSM Introduced 3145 Battle value 1,788 Point value 30