Gun Trailer (Stronghold)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Ambusher
- Intro
- 3092 Early Republic
- Rules
- Advanced
- Cost
- 359.9K C-bills
- Armor
- 64 pts
Vehicular Grenade Launcher ×2Machine Gun
Battle Value
224by skill
Point Value
9
Recognition Notes
The Gun Trailer (Stronghold) is a 35-ton tracked combat vehicle fielded as an ambusher, built for close-in work. A Machine Gun and two Vehicular Grenade Launchers all face the rear of the hull, and the vehicle carries a 4-ton infantry compartment. Its armor is of standard type. Various manufacturers build it at various factories.
Armor & Loadout
GUN TRAILER (STRONGHOLD)
Ballistic
Front: 12 front
Right: 12 front
Left: 12 front
Turret: 14 front
Rear: 14 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Balrear | RE | 1 | 0.5 t ammo in B |
| Balrear | RE ×2 | 2 | |
| otherHitch | F | ||
| otherLight Auto Cannon/5 | T | ||
| IS Ammo LAC/5 | B ×2 | 2 | 2 t |
Systems & Manufacturers
(Stronghold)
Gun Trailer
PV9
TP: CVSZ: 1TMM: 0MV: 0"t
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special EE, HTC, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 17Skill 1 15Skill 2 13Skill 3 11Skill 4 9Skill 5 8Skill 6 7Skill 7 6Skill 8 5
Availability by era
4 eras · 4 factions
Gun Trailer variants (10)
(Ambush) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, HTC, REAR0*/0*/-, SRCH Introduced 3092 Battle value 137 Point value 5
(Stronghold) current variant Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, HTC, IT4, SRCH, TUR(1/1/0) Introduced 3092 Battle value 224 Point value 9
(Siege) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, IF1, SRCH, TUR(0*/1/1, IF1) Introduced 3094 Battle value 248 Point value 12(LRM) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, IF2, LRM1/2/2, SRCH, TUR(1/2/2, IF2, LRM1/2/2) Introduced 3095 Battle value 407 Point value 16(Artillery/AAA) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1, CR, EE, HTC, SRCH, TUR(ARTAIS-1) Introduced 3096 Battle value 452 Point value 19(Thumper) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTT-1, CR, EE, HTC, SRCH, TUR(ARTT-1) Introduced 3096 Battle value 265 Point value 13(Ultra) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, SRCH, TUR(3/3/0) Introduced 3098 Battle value 491 Point value 16(Thunderbolt) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, IF2, SRCH, TUR(2/2/2, IF2) Introduced 3099 Battle value 513 Point value 17(SC) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTSC-1, CR, EE, HTC, SRCH, TUR(ARTSC-1) Introduced 3101 Battle value 299 Point value 13(Mjolnir) Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, HTC, REAR1/2/2, SRCH, STL Introduced 3112 Battle value 502 Point value 15