Gun Trailer (LRM)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 3095 Early Republic
- Rules
- Advanced
- Cost
- 770.6K C-bills
- Armor
- 48 pts
LRM 10 ×3
Battle Value
407by skill
Point Value
16
Recognition Notes
The Gun Trailer (LRM) is a 35-ton wheeled combat vehicle built for the missile boat role at long range. Its turret carries three LRM 10 launchers, giving it a heavy concentration of missile fire from a single mount. The hull is protected by hardened armor. Various firms build the type at various factories.
Armor & Loadout
GUN TRAILER (LRM)
Missile
Front: 8 front
Right: 8 front
Left: 8 front
Turret: 12 front
Rear: 12 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T ×3 | 3 | 6 t ammo in B |
| otherHitch | F |
Systems & Manufacturers
(LRM)
Gun Trailer
PV16
TP: CVSZ: 1TMM: 0MV: 0"w
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
2
L (+4)
2
Heat not tracked

Special , EE, HTC, , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 28Skill 1 25Skill 2 22Skill 3 19Skill 4 16Skill 5 14Skill 6 12Skill 7 10Skill 8 8
Availability by era
4 eras · 4 factions
Gun Trailer variants (10)
(Ambush) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, HTC, REAR0*/0*/-, SRCH Introduced 3092 Battle value 137 Point value 5(Stronghold) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, HTC, IT4, SRCH, TUR(1/1/0) Introduced 3092 Battle value 224 Point value 9(Siege) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, IF1, SRCH, TUR(0*/1/1, IF1) Introduced 3094 Battle value 248 Point value 12
(LRM) current variant Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, IF2, LRM1/2/2, SRCH, TUR(1/2/2, IF2, LRM1/2/2) Introduced 3095 Battle value 407 Point value 16
(Artillery/AAA) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1, CR, EE, HTC, SRCH, TUR(ARTAIS-1) Introduced 3096 Battle value 452 Point value 19(Thumper) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTT-1, CR, EE, HTC, SRCH, TUR(ARTT-1) Introduced 3096 Battle value 265 Point value 13(Ultra) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, SRCH, TUR(3/3/0) Introduced 3098 Battle value 491 Point value 16(Thunderbolt) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, IF2, SRCH, TUR(2/2/2, IF2) Introduced 3099 Battle value 513 Point value 17(SC) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTSC-1, CR, EE, HTC, SRCH, TUR(ARTSC-1) Introduced 3101 Battle value 299 Point value 13(Mjolnir) Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, HTC, REAR1/2/2, SRCH, STL Introduced 3112 Battle value 502 Point value 15