Gun Trailer (Mjolnir)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Sniper
- Intro
- 3112 Late Republic
- Rules
- Advanced
- Cost
- 1.4M C-bills
- Armor
- 55 pts
Vehicular Grenade Launcher ×2Improved Heavy Gauss Rifle
Battle Value
502by skill
Point Value
15
Recognition Notes
The Gun Trailer (Mjolnir) is a 35-ton tracked combat vehicle fielded as a sniper, fighting at long range. An Improved Heavy Gauss Rifle sits in the rear alongside a pair of Vehicular Grenade Launchers, all three weapons facing the rear arc. The hull carries a Guardian ECM suite, and the crew is shielded by Vehicular Stealth armor. Various manufacturers build the type at various factories.
Armor & Loadout
GUN TRAILER (MJOLNIR)
Ballistic
Front: 5 front
Right: 5 front
Left: 4 front
Rear: 41 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| BalImproved Heavy Gauss Riflerear | RE | 1 | 1 t ammo in B |
| Balrear | RE ×2 | 2 | |
| otherHitch | F | ||
| otherVehicular StealthIS | B | ||
| electronicsGuardian ECM SuiteIS | B |
Systems & Manufacturers
(Mjolnir)
Gun Trailer
PV15
TP: CVSZ: 1TMM: 0MV: 0"t
ROLE: Sniper
Damage
S (+0)
0
M (+2)
0
L (+4)
0
Heat not tracked

Special , HTC, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 27Skill 1 24Skill 2 21Skill 3 18Skill 4 15Skill 5 13Skill 6 11Skill 7 9Skill 8 7
Availability by era
3 eras · 8 factions
Gun Trailer variants (10)
(Ambush) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, HTC, REAR0*/0*/-, SRCH Introduced 3092 Battle value 137 Point value 5(Stronghold) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, HTC, IT4, SRCH, TUR(1/1/0) Introduced 3092 Battle value 224 Point value 9(Siege) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, IF1, SRCH, TUR(0*/1/1, IF1) Introduced 3094 Battle value 248 Point value 12(LRM) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, IF2, LRM1/2/2, SRCH, TUR(1/2/2, IF2, LRM1/2/2) Introduced 3095 Battle value 407 Point value 16(Artillery/AAA) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1, CR, EE, HTC, SRCH, TUR(ARTAIS-1) Introduced 3096 Battle value 452 Point value 19(Thumper) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTT-1, CR, EE, HTC, SRCH, TUR(ARTT-1) Introduced 3096 Battle value 265 Point value 13(Ultra) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, SRCH, TUR(3/3/0) Introduced 3098 Battle value 491 Point value 16(Thunderbolt) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, IF2, SRCH, TUR(2/2/2, IF2) Introduced 3099 Battle value 513 Point value 17(SC) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTSC-1, CR, EE, HTC, SRCH, TUR(ARTSC-1) Introduced 3101 Battle value 299 Point value 13
(Mjolnir) current variant Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, HTC, REAR1/2/2, SRCH, STL Introduced 3112 Battle value 502 Point value 15