Gun Trailer (Siege)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 3094 Early Republic
- Rules
- Advanced
- Cost
- 259.5K C-bills
- Armor
- 48 pts
Mech Mortar-2 ×3
Battle Value
248by skill
Point Value
12
(Siege)
Gun Trailer
PV12
TP: CVSZ: 1TMM: 0MV: 0"w
ROLE: Missile Boat
Damage
S (+0)
0*
M (+2)
1
L (+4)
1
Heat not tracked

Special , EE, HTC, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 20Skill 1 18Skill 2 16Skill 3 14Skill 4 12Skill 5 11Skill 6 10Skill 7 9Skill 8 8
Availability by era
4 eras · 26 factions
Calderon ProtectorateCapellan ConfederationDraconis CombineFederated SunsFiltvelt CoalitionFree Worlds League (Duchy of Andurien)Free Worlds League (Duchy of Tamarind-Abbey)Free Worlds League (Marik-Stewart Commonwealth)Free Worlds League (Non-Aligned Worlds)Free Worlds League (Oriente Protectorate)Free Worlds League (Regulan Fiefs)Free Worlds League (Rim Commonality)Fronc ReachesLyran CommonwealthMagistracy of CanopusMarian HegemonyMercenaryOutworlds AlliancePiratesRasalhague DominionRepublic of the SphereSolaris 7Taurian Concordat
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 573 |
| G1 | 2 | 501 |
| G2 | 3 | 417 |
| G3 | 4 | 327 |
| G4 | 5 | 248 |
| G5 | 6 | 213 |
| G6 | 7 | 191 |
| G7 | 8 | 169 |
| G8 | 8 | 159 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
GUN TRAILER (SIEGE)
Artillery
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| ArtMech Mortar-2 | T ×3 | 3 |
Systems & manufacturers
Gun Trailer variants (10)
(Ambush) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, HTC, REAR0*/0*/-, SRCH Introduced 3092 Battle value 137 Point value 5(Stronghold) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities EE, HTC, IT4, SRCH, TUR(1/1/0) Introduced 3092 Battle value 224 Point value 9
(Siege) current variant Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, IF1, SRCH, TUR(0*/1/1, IF1) Introduced 3094 Battle value 248 Point value 12
(LRM) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, IF2, LRM1/2/2, SRCH, TUR(1/2/2, IF2, LRM1/2/2) Introduced 3095 Battle value 407 Point value 16(Artillery/AAA) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1, CR, EE, HTC, SRCH, TUR(ARTAIS-1) Introduced 3096 Battle value 452 Point value 19(Thumper) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTT-1, CR, EE, HTC, SRCH, TUR(ARTT-1) Introduced 3096 Battle value 265 Point value 13(Ultra) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, SRCH, TUR(3/3/0) Introduced 3098 Battle value 491 Point value 16(Thunderbolt) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities CR, EE, HTC, IF2, SRCH, TUR(2/2/2, IF2) Introduced 3099 Battle value 513 Point value 17(SC) Role Ambusher Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTSC-1, CR, EE, HTC, SRCH, TUR(ARTSC-1) Introduced 3101 Battle value 299 Point value 13(Mjolnir) Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, HTC, REAR1/2/2, SRCH, STL Introduced 3112 Battle value 502 Point value 15