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Gladiator GLD-7R/SF

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Tech
Mixed
Mass
55t
Intro
3135 Dark Age
Rules
Advanced
Move
Armor
128 pts

Improved Heavy Medium Laser ×2LB 5-X ACSRM 6

Technical Readout: Shrap15 · Record Sheets: ShrapRS

Compare this unit
SkillPVSkill 0 79Skill 1 70Skill 2 61Skill 3 52Skill 4 43Skill 5 39Skill 6 35Skill 7 31Skill 8 27

Availability by era

2 eras · 2 factions

GunPilotAdj BV
G014,038
G123,531
G232,937
G342,307
G451,748
G561,503
G671,346
G781,189
G881,119

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The GLD-7R/SF is a 3135 rebuild of the 2468-era GLD-1R, turning the old brawler into a 55-ton skirmisher that fights at medium range. Where the original mounted a Large Laser in the right arm, this configuration carries an LB 5-X AC, and the pair of Medium Lasers in the left arm are replaced by twin Improved Heavy Medium Lasers; an SRM 6 in the right torso rounds out weapons the GLD-1R never carried. A lighter 220 Inner Sphere light fusion engine still cruises at 43 km/h and tops out at 65, and Triple-Strength Myomer lets it push its cruising speed to a boosted 65 km/h under combat heat; a jump jet system now carries it 180 metres, something the original lacked entirely. Inner Sphere hardened armor replaces the GLD-1R's primitive plating, ten Inner Sphere double heat sinks stand in for the fourteen single sinks of the original, and Clan CASE II lines both the left arm and the right torso. The reinforced head cowl carries over from the original chassis, and StarCorps Industries builds this configuration at Son Hoa.

Armor & loadout

Mech rightFrontMech left
GLADIATOR GLD-7R/SF
EnergyBallisticMissile
Weapon / EquipmentLocQtyAmmo
MslSRM 6RT130 rds · 2 t
BalRA140 rds · 2 t in RT
EnrLA ×22

CASE II: Right Torso · Left Arm