Gladiator GLD-1R
Loading Create variant…
- Type
- BattleMech
- Tech
- Primitive
- Mass
- 55t
- Role
- Brawler
- Intro
- 2468 Age of War
- Rules
- Advanced
- Cost
- 4.18M C-bills
- Move
- Armor
- 176 pts
Medium Laser ×2Large Laser
Battle Value
1,027by skill
Point Value
27
GLD-1R
Gladiator
PV27
TP: BMSZ: 2TMM: 0MV: 8"
ROLE: Brawler
Damage
S (+0)
2
M (+2)
2
L (+4)
0
OV: 0Heat scale123S

Special
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 47Skill 1 42Skill 2 37Skill 3 32Skill 4 27Skill 5 24Skill 6 21Skill 7 18Skill 8 15
Availability by era
7 eras · 15 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,372 |
| G1 | 2 | 2,075 |
| G2 | 3 | 1,725 |
| G3 | 4 | 1,356 |
| G4 | 5 | 1,027 |
| G5 | 6 | 883 |
| G6 | 7 | 791 |
| G7 | 8 | 698 |
| G8 | 8 | 657 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Gladiator GLD-1R is a 55-ton brawler cruising at 43 km/h and topping out near 65. It fields a pair of medium lasers in the left arm and a large laser in the right arm, giving it both close and medium punch in a straight-up fight. Primitive armor plating and a reinforced head cowl mark it as an early-production design, and it carries a service note listing it as obsolete by 2488. Sword of the Prophet Enterprises builds the type at its Algedi works, with additional production at several other sites.
Armor & loadout
Mech rightFrontMech left
GLADIATOR GLD-1R
Energy
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RA | 1 | |
| Enr | LA ×2 | 2 |
Systems & manufacturers
Gladiator variants (9)
GLD-1R current variant Role Brawler Tech base Primitive Rules Advanced Alpha Strike abilities ENE Introduced 2468 Battle value 1,027 Point value 27
GLD-2R Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities ENE Introduced 2487 Battle value 1,184 Point value 31GLD-3R Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities IF1, LRM1/1/1 Introduced 2490 Battle value 1,282 Point value 33GLD-4R Role Skirmisher Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 2495 Battle value 1,291 Point value 31GLD-1R (Keller) Role Skirmisher Tech base Inner Sphere Rules Experimental Alpha Strike abilities ARM, C3I, IF0*, MHQ2 Introduced 3071 Battle value 1,517 Point value 35GLD-5R Role Skirmisher Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, IF0*, JMPS1, MHQ1 Introduced 3075 Battle value 1,425 Point value 37GLD-7R Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASEII, CR, JMPS1, TSM Introduced 3117 Battle value 1,890 Point value 40GLD-7R/SF Role Skirmisher Tech base Mixed Rules Advanced Alpha Strike abilities CASEII, CR, FLK0*/0*/0*, JMPS1, TSM Introduced 3135 Battle value 1,748 Point value 43GLD-9SF Role Skirmisher Tech base Mixed Rules Advanced Alpha Strike abilities CASEII, TSM Introduced 3143 Battle value 2,119 Point value 29