Demolisher Heavy Tank (Reinforced)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Sniper
- Intro
- 3144 Dark Age
- Rules
- Advanced
- Move
- Armor
- 186 pts
Ultra AC/10 ×2
Battle Value
1,434by skill
Point Value
31

(Reinforced)
Demolisher Heavy Tank
PV31
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
3
M (+2)
3
L (+4)
3
Heat not tracked

Special BRA, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19
Availability by era
2 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,313 |
| G1 | 2 | 2,897 |
| G2 | 3 | 2,409 |
| G3 | 4 | 1,893 |
| G4 | 5 | 1,434 |
| G5 | 6 | 1,233 |
| G6 | 7 | 1,104 |
| G7 | 8 | 975 |
| G8 | 8 | 918 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Demolisher Heavy Tank (Reinforced) is an 80-ton tracked combat vehicle built as a sniper, cruising at 32 km/h with a top speed near 54. Where the Mk. I mounts twin Autocannon/20 weapons in its turret, this variant carries twin Ultra AC/10 weapons in the same turret. The fusion engine replaces the Mk. I's ICE plant, and Ballistic-Reinforced armor covers the hull in place of the Mk. I's Standard plate. New Samarkand Metals builds the type at New Samarkand.
Armor & loadout
DEMOLISHER HEAVY TANK (REINFORCED)
Ballistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T ×2 | 2 | 6 t ammo in B |
Systems & manufacturers
Demolisher Heavy Tank variants (9)
Mk. I Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH Introduced 2803 Battle value 981 Point value —(Defensive) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC4/4/-, EE, REAR0*/-/-, SRCH, TUR(4/4/-, AC4/4/-) Introduced 2823 Battle value 891 Point value 26Mk. II Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC4/4/-, EE, SRCH, TUR(4/4/-, AC4/4/-) Introduced 2823 Battle value 981 Point value 27(Gauss) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(4/4/3) Introduced 3053 Battle value 1,529 Point value 34(Clan) Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/3/-, SRCH, TUR(5/5/-, FLK3/3/-) Introduced 3058 Battle value 1,563 Point value 33(MRM) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1, SRCH, TUR(6/6/-) Introduced 3060 Battle value 1,242 Point value 38(Arrow IV) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-2, TUR(ARTAIS-2), SRCH Introduced 3062 Battle value 1,297 Point value 42(Cell) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(6/6/-) Introduced 3111 Battle value 1,585 Point value 38
(Reinforced) current variant Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities BRA, SRCH, TUR(3/3/3) Introduced 3144 Battle value 1,434 Point value 31