Demolisher Heavy Tank (Arrow IV)
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Missile Boat
- Intro
- 3062 FedCom Civil War
- Rules
- Advanced
- Cost
- 4.77M C-bills
- Move
- Armor
- 152 pts
Medium Laser ×2Arrow IV ×2
Battle Value
1,297by skill
Point Value
42

(Arrow IV)
Demolisher Heavy Tank
PV42
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special ARTAIS-2, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
6 eras · 37 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,996 |
| G1 | 2 | 2,620 |
| G2 | 3 | 2,179 |
| G3 | 4 | 1,712 |
| G4 | 5 | 1,297 |
| G5 | 6 | 1,115 |
| G6 | 7 | 999 |
| G7 | 8 | 882 |
| G8 | 8 | 830 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Demolisher Heavy Tank (Arrow IV) is an 80-ton tracked combat vehicle fielded as a missile boat at long range, cruising at 32 km/h with a top speed near 54. Where the Mk. I's turret carries twin Autocannon/20s, this variant's turret mounts a pair of Arrow IV launchers, and two Medium Lasers now sit facing front on the hull where the Mk. I carried none. The tank trades the Mk. I's ICE plant for a Fusion engine and its Standard armor for Ferro-Fibrous plate. Aldis Industries builds it at Terra, with a second line at Betelgeuse.
Armor & loadout
DEMOLISHER HEAVY TANK (ARROW IV)
EnergyArtillery
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×2 | 2 | |
| Art | T ×2 | 2 | 7 t ammo in B |
Systems & manufacturers
Demolisher Heavy Tank variants (9)
Mk. I Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH Introduced 2803 Battle value 981 Point value —(Defensive) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC4/4/-, EE, REAR0*/-/-, SRCH, TUR(4/4/-, AC4/4/-) Introduced 2823 Battle value 891 Point value 26Mk. II Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC4/4/-, EE, SRCH, TUR(4/4/-, AC4/4/-) Introduced 2823 Battle value 981 Point value 27(Gauss) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(4/4/3) Introduced 3053 Battle value 1,529 Point value 34(Clan) Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/3/-, SRCH, TUR(5/5/-, FLK3/3/-) Introduced 3058 Battle value 1,563 Point value 33(MRM) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1, SRCH, TUR(6/6/-) Introduced 3060 Battle value 1,242 Point value 38
(Arrow IV) current variant Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-2, TUR(ARTAIS-2), SRCH Introduced 3062 Battle value 1,297 Point value 42
(Cell) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(6/6/-) Introduced 3111 Battle value 1,585 Point value 38(Reinforced) Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities BRA, SRCH, TUR(3/3/3) Introduced 3144 Battle value 1,434 Point value 31