Demolisher Heavy Tank (Defensive)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Juggernaut
- Intro
- 2823 Early Succession War
- Rules
- Introductory
- Cost
- 2.14M C-bills
- Move
- Armor
- 120 pts

Machine Gun ×4Autocannon/20 ×2
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
891by skill
Point Value
26
Recognition Notes
The Demolisher Heavy Tank (Defensive) is an 80-ton tracked combat vehicle built as a juggernaut, cruising at 32 km/h with a top speed near 54. The turret still carries the paired autocannon/20s of the Mk. I, but this variant surrounds the hull with machine guns, one facing front, one on the right side, one on the left side, and one at the rear. Armor remains standard plate. Field Refit produces the conversion at various sites.
Armor & Loadout
DEMOLISHER HEAVY TANK (DEFENSIVE)
Ballistic
Front: 32 front
Right: 22 front
Left: 22 front
Turret: 32 front
Rear: 12 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F · R · L | 3 | 0.5 t ammo in B |
| Bal | T ×2 | 2 | 4 t ammo in B |
| Balrear | RE | 1 |
Systems & Manufacturers
(Defensive)
Demolisher Heavy Tank
PV26
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Juggernaut
Damage
S (+0)
5
M (+2)
4
L (+4)
0
Heat not tracked

Special , EE, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 46Skill 1 41Skill 2 36Skill 3 31Skill 4 26Skill 5 23Skill 6 20Skill 7 17Skill 8 14
Availability by era
10 eras · 5 factions
Demolisher Heavy Tank variants (9)
Mk. I Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH Introduced 2803 Battle value 981 Point value —
(Defensive) current variant Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC4/4/-, EE, REAR0*/-/-, SRCH, TUR(4/4/-, AC4/4/-) Introduced 2823 Battle value 891 Point value 26
Mk. II Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC4/4/-, EE, SRCH, TUR(4/4/-, AC4/4/-) Introduced 2823 Battle value 981 Point value 27(Gauss) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(4/4/3) Introduced 3053 Battle value 1,529 Point value 34(Clan) Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/3/-, SRCH, TUR(5/5/-, FLK3/3/-) Introduced 3058 Battle value 1,563 Point value 33(MRM) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1, SRCH, TUR(6/6/-) Introduced 3060 Battle value 1,242 Point value 38(Arrow IV) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-2, TUR(ARTAIS-2), SRCH Introduced 3062 Battle value 1,297 Point value 42(Cell) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(6/6/-) Introduced 3111 Battle value 1,585 Point value 38(Reinforced) Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities BRA, SRCH, TUR(3/3/3) Introduced 3144 Battle value 1,434 Point value 31