Demolisher Heavy Tank (Cell)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 80t
- Role
- Juggernaut
- Intro
- 3111 Late Republic
- Rules
- Standard
- Move
- Armor
- 197 pts

Ultra AC/20 ×2
Source: RG25
Compare this unitBattle Value
1,585by skill
Point Value
38
Recognition Notes
The Demolisher Heavy Tank (Cell) is an 80-ton tracked combat vehicle built as a juggernaut, cruising at 32 km/h with a top speed near 54. Where the Mk. I mounts twin Autocannon/20 guns in its turret, the (Cell) carries a pair of Ultra AC/20 guns in the same turret, and its Fuel Cell engine replaces the Mk. I's ICE plant. The hull adds CASE and a supercharger not found on the Mk. I, and Ferro-Fibrous armor covers the crew in place of the earlier Standard plate. Aldis Industries builds the type at Terra.
Armor & Loadout
DEMOLISHER HEAVY TANK (CELL)
Ballistic
Front: 50 front
Right: 36 front
Left: 36 front
Turret: 45 front
Rear: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | T ×2 | 2 | 8 t ammo in B |
| mobilitySupercharger | B |
CASE: Body
Systems & Manufacturers
(Cell)
Demolisher Heavy Tank
PV38
TP: CVSZ: 4TMM: 0MV: 8"t
ROLE: Juggernaut
Damage
S (+0)
6
M (+2)
6
L (+4)
0
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 70Skill 1 62Skill 2 54Skill 3 46Skill 4 38Skill 5 34Skill 6 30Skill 7 26Skill 8 22
Availability by era
3 eras · 5 factions
Demolisher Heavy Tank variants (9)
Mk. I Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities SRCH Introduced 2803 Battle value 981 Point value —(Defensive) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC4/4/-, EE, REAR0*/-/-, SRCH, TUR(4/4/-, AC4/4/-) Introduced 2823 Battle value 891 Point value 26Mk. II Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC4/4/-, EE, SRCH, TUR(4/4/-, AC4/4/-) Introduced 2823 Battle value 981 Point value 27(Gauss) Role Sniper Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TUR(4/4/3) Introduced 3053 Battle value 1,529 Point value 34(Clan) Role Juggernaut Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/3/-, SRCH, TUR(5/5/-, FLK3/3/-) Introduced 3058 Battle value 1,563 Point value 33(MRM) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, MHQ1, SRCH, TUR(6/6/-) Introduced 3060 Battle value 1,242 Point value 38(Arrow IV) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-2, TUR(ARTAIS-2), SRCH Introduced 3062 Battle value 1,297 Point value 42
(Cell) current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, FC, SRCH, TUR(6/6/-) Introduced 3111 Battle value 1,585 Point value 38
(Reinforced) Role Sniper Tech base Inner Sphere Rules Advanced Alpha Strike abilities BRA, SRCH, TUR(3/3/3) Introduced 3144 Battle value 1,434 Point value 31