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Clan Jump Point (Basic) (SRM)

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Tech
Clan
Mass
4t
Rules
Standard

Infantry Heavy SRM ×8Infantry Assault Rifle ×12

Technical Readout: TW · Record Sheets: TM

Compare this unit
SkillPVSkill 0 17Skill 1 15Skill 2 13Skill 3 11Skill 4 9Skill 5 8Skill 6 7Skill 7 6Skill 8 5

Availability by era

10 eras · 32 factions

GunPilotAdj BV
G01194
G12170
G23141
G34111
G4584
G5672
G6765
G7857
G8854

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

MissileOther
Weapon / EquipmentLocQtyAmmo
OthInfantry Assault RifleTR ×1212
MslInfantry Heavy SRMTR ×88
otherAnti Mek GearTR