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Clan Jump Point (Basic) (MG)

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Tech
Clan
Mass
4t
Rules
Standard

Machine Gun (Portable) ×8Infantry Assault Rifle ×12

Technical Readout: TW · Record Sheets: TM

Compare this unit
SkillPVSkill 0 11Skill 1 10Skill 2 9Skill 3 8Skill 4 7Skill 5 6Skill 6 5Skill 7 4Skill 8 3

Availability by era

10 eras · 32 factions

GunPilotAdj BV
G01173
G12152
G23126
G3499
G4575
G5665
G6758
G7851
G8848

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

BallisticOther
Weapon / EquipmentLocQtyAmmo
OthInfantry Assault RifleTR ×1212
BalMachine Gun (Portable)TR ×88
otherAnti Mek GearTR