Clan Jump Point (Basic) (MG)
- Type
- Infantry
- Tech
- Clan
- Mass
- 4t
- Role
- Ambusher
- Intro
- 2815 Early Succession War
- Rules
- Standard
Machine Gun (Portable) ×8Infantry Assault Rifle ×12
Technical Readout: TW · Record Sheets: TM
Compare this unitBattle Value
75by skill
Point Value
7
Armor & Loadout
BallisticOther
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| OthInfantry Assault Rifle | TR ×12 | 12 | |
| BalMachine Gun (Portable) | TR ×8 | 8 | |
| otherAnti Mek Gear | TR |
Systems & Manufacturers
(MG)
Clan Jump Point (Basic)
PV7
TP: CISZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
0
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 11Skill 1 10Skill 2 9Skill 3 8Skill 4 7Skill 5 6Skill 6 5Skill 7 4Skill 8 3
Availability by era
10 eras · 5 factions
Clan Jump Point (Basic) variants (6)
(Flamer) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4, HT1/-/- Introduced 2815 Battle value 60 Point value 8
(MG) current variant Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 75 Point value 7
(Rifle, Ballistic) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 81 Point value 7(Rifle, Energy) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 76 Point value 8(SRM) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 84 Point value 9(LRM) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 3064 Battle value 67 Point value 9