Clan Jump Point (Basic) (Flamer)
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- Type
- Infantry
- Tech
- Clan
- Mass
- 4t
- Role
- Ambusher
- Intro
- 2815 Early Succession War
- Rules
- Standard
Flamer (Man-Portable) ×8Infantry Assault Rifle ×12
Battle Value
60by skill
Point Value
8
Technical Readout: TW · Record Sheets: TM
Compare this unit(Flamer)
Clan Jump Point (Basic)
PV8
TP: CISZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
0
L (+4)
0
Heat not tracked
Conventional Infantry
Special , ,
Alpha Strike Stats
SkillPVSkill 0 16Skill 1 14Skill 2 12Skill 3 10Skill 4 8Skill 5 7Skill 6 6Skill 7 5Skill 8 4
Availability by era
10 eras · 32 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 139 |
| G1 | 2 | 121 |
| G2 | 3 | 101 |
| G3 | 4 | 79 |
| G4 | 5 | 60 |
| G5 | 6 | 52 |
| G6 | 7 | 46 |
| G7 | 8 | 41 |
| G8 | 8 | 38 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
EnergyOther
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| OthInfantry Assault Rifle | TR ×12 | 12 | |
| EnrFlamer (Man-Portable) | TR ×8 | 8 | |
| otherAnti Mek Gear | TR |
Systems & manufacturers
Clan Jump Point (Basic) variants (6)
(Flamer) current variant Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4, HT1/-/- Introduced 2815 Battle value 60 Point value 8
(MG) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 75 Point value 7(Rifle, Ballistic) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 81 Point value 7(Rifle, Energy) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 76 Point value 8(SRM) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 84 Point value 9(LRM) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 3064 Battle value 67 Point value 9