Clan Jump Point (Basic) (LRM)
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- Type
- Infantry
- Tech
- Clan
- Mass
- 4t
- Role
- Ambusher
- Intro
- 3064 FedCom Civil War
- Rules
- Standard
Battle Value
67by skill
Point Value
9
Technical Readout: TW · Record Sheets: TM
Compare this unit(LRM)
Clan Jump Point (Basic)
PV9
TP: CISZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked
Conventional Infantry
Special ,
Alpha Strike Stats
SkillPVSkill 0 17Skill 1 15Skill 2 13Skill 3 11Skill 4 9Skill 5 8Skill 6 7Skill 7 6Skill 8 5
Availability by era
6 eras · 29 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 155 |
| G1 | 2 | 135 |
| G2 | 3 | 113 |
| G3 | 4 | 88 |
| G4 | 5 | 67 |
| G5 | 6 | 58 |
| G6 | 7 | 52 |
| G7 | 8 | 46 |
| G8 | 8 | 43 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
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Clan Jump Point (Basic) variants (6)
(Flamer) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4, HT1/-/- Introduced 2815 Battle value 60 Point value 8(MG) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 75 Point value 7(Rifle, Ballistic) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 81 Point value 7(Rifle, Energy) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 76 Point value 8(SRM) Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 2815 Battle value 84 Point value 9
(LRM) current variant Role Ambusher Tech base Clan Rules Standard Alpha Strike abilities AM, CAR4 Introduced 3064 Battle value 67 Point value 9