Black Hawk (Nova) J
- Type
- BattleMech
- Tech
- Clan
- Mass
- 50t
- Role
- Skirmisher
- Intro
- 3128 Late Republic
- Rules
- Standard
- Move
- Armor
- 160 pts
ER PPCStreak LRM 15

Availability by era
3 eras · 14 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,301 |
| G1 | 2 | 4,636 |
| G2 | 3 | 3,856 |
| G3 | 4 | 3,029 |
| G4 | 5 | 2,295 |
| G5 | 6 | 1,974 |
| G6 | 7 | 1,767 |
| G7 | 8 | 1,561 |
| G8 | 8 | 1,469 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Black Hawk (Nova) J is a 50-ton skirmisher that fights at stand-off range, cruising at 54 km/h and topping out at 86, with a jump range of 150 metres. Where the Prime configuration carries a single ER Medium Laser in each arm, this configuration mounts an ER PPC in the left arm and a Streak LRM 15 in the right, giving up the Prime's close-quarters punch for reach and heavier missile fire. The heat-sink count drops from 18 to 14 double heat sinks to accommodate the new loadout. It keeps the low, hard-to-target silhouette and the combat computer, and is built by Tokasha MechWorks along with other manufacturers across several factories.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RA | 1 | 2 t ammo |
| Enr | LA | 1 | |
| otherPPC Capacitorpod | LA |