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Assassin ASN-30 (Alice)

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Tech
Inner Sphere
Mass
40t
Rules
Standard
Cost
7.33M C-bills
Move
Armor
134 pts

ER Medium Laser ×4

SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23

Availability by era

1 era · 1 faction

GunPilotAdj BV
G013,481
G123,044
G232,532
G341,989
G451,507
G561,296
G671,160
G781,025
G88964

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The ASN-30 (Alice) is a 40-ton striker that fights in close, cruising at 76 km/h and topping out near 119, with a 210-metre jump capability carried over from the ASN-21 of 2676. Where that original mounted a single medium laser, an SRM 2, and an LRM 5, this rebuild strips all three and fields four ER medium lasers instead, two in the right arm and one each in the left and right torsos. Endo steel structure and ferro-fibrous armor replace the standard structure and armor of the ASN-21, and a targeting computer in the center torso backs the beam battery. The left torso carries a Beagle active probe, the right torso a Guardian ECM suite, and the head holds a C3 slave unit; the cramped cockpit noted on the original persists here. As a field refit rather than a factory design, it carries no single manufacturer or plant of origin, built up piecemeal at various sites.

Armor & loadout

Mech rightFrontMech left
ASSASSIN ASN-30 (ALICE)
Energy
Weapon / EquipmentLocQtyAmmo
EnrRT · LT · RA ×24
electronicsC3 SlaveISHD
electronicsTargeting ComputerISCT
electronicsGuardian ECM SuiteISRT
electronicsBeagle Active ProbeISLT