Winston Combat Vehicle (XXL)
- Type
- Combat Vehicle
- Tech
- Mixed
- Mass
- 70t
- Role
- Sniper
- Intro
- 3133 Dark Age
- Rules
- Advanced
- Cost
- 36.02M C-bills
- Move
- Armor
- 285 pts

Large Re-engineered Laser ×2LRM 15 ×2Anti-Missile System
Battle Value
1,621by skill
Point Value
42
Recognition Notes
The Winston Combat Vehicle (XXL) is a 70-ton tracked combat vehicle fielded as a sniper, cruising at 32 km/h with a top speed near 54. Its turret carries two LRM 15 launchers and two Large Re-engineered Lasers, and an Anti-Missile System faces front on the hull. The crew rides behind Heavy Ferro-Fibrous plate, and CASE in the hull protects the crew compartment. The XXL engine leaves more of the hull free for the ammunition and laser systems it carries.
Armor & Loadout
WINSTON COMBAT VEHICLE (XXL)
EnergyMissileSupport
Front: 65 front
Right: 58 front
Left: 58 front
Turret: 54 front
Rear: 50 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | F | 1 | 1 t ammo in B |
| Msl | T ×2 | 2 | 3 t ammo in B |
| Enr | T ×2 | 2 |
CASE: Body
Systems & Manufacturers
(XXL)
Winston Combat Vehicle
PV42
TP: CVSZ: 3TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
4
M (+2)
4
L (+4)
2
Heat not tracked

Special , , , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
2 eras · 4 factions
Winston Combat Vehicle variants (5)
(LAC) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, AMS, CASE, IF1, SRCH, TUR(3/3/1, AC1/1/-, IF1) Introduced 3086 Battle value 1,314 Point value 40Winston Combat Vehicle Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF2, LRM1/2/2, SRCH, TUR(2/3/3, AMS, LRM1/2/2, IF2) Introduced 3086 Battle value 1,551 Point value 44(Support) Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities AECM, CASE, IF2, LRM2/2/2, SRCH, SRM1/1, TAG, TUR(3/3/3, IF2) Introduced 3107 Battle value 1,830 Point value 49(TSEMP) Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, IF2, LRM2/2/2, SRCH, TSEMP2, TUR(2/2/2, AMS, IF2, LRM2/2/2) Introduced 3114 Battle value 2,565 Point value 46
(XXL) current variant Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, IF2, LRM2/2/2, REL, SRCH, TUR(4/4/2, AMS, IF2, LRM2/2/2) Introduced 3133 Battle value 1,621 Point value 42