Winston Combat Vehicle (Support)
- Type
- Combat Vehicle
- Tech
- Mixed
- Mass
- 70t
- Role
- Sniper
- Intro
- 3107 Late Republic
- Rules
- Standard
- Cost
- 9.19M C-bills
- Move
- Armor
- 285 pts

Light PPC ×2LRM 20 ×2SRM 4 ×2TAG
Battle Value
1,830by skill
Point Value
49
Recognition Notes
The Winston Combat Vehicle (Support) is a 70-ton tracked combat vehicle fielded as a sniper. A pair of SRM 4 launchers sits front on the hull, while the turret carries two Light PPCs, two LRM 20 launchers, and a TAG designator. The hull houses CASE, an Angel ECM suite, and an Inner Sphere targeting computer behind Heavy Ferro-Fibrous plate. It cruises at 32 km/h and can push to 54 km/h on its Light engine.
Armor & Loadout
WINSTON COMBAT VEHICLE (SUPPORT)
EnergyMissileSupport
Front: 65 front
Right: 58 front
Left: 58 front
Turret: 54 front
Rear: 50 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslSRM 4 | F ×2 | 2 | 3 t ammo in B |
| Enr | T ×2 | 2 | |
| Msl | T ×2 | 2 | 4 t ammo in B |
| SupTAG | T | 1 | |
| electronicsAngel ECM SuiteIS | B | ||
| electronicsTargeting ComputerIS | B |
CASE: Body
Systems & Manufacturers
(Support)
Winston Combat Vehicle
PV49
TP: CVSZ: 3TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
5
M (+2)
5
L (+4)
4
Heat not tracked

Special , , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29
Availability by era
3 eras · 5 factions
Winston Combat Vehicle variants (5)
(LAC) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, AMS, CASE, IF1, SRCH, TUR(3/3/1, AC1/1/-, IF1) Introduced 3086 Battle value 1,314 Point value 40Winston Combat Vehicle Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF2, LRM1/2/2, SRCH, TUR(2/3/3, AMS, LRM1/2/2, IF2) Introduced 3086 Battle value 1,551 Point value 44
(Support) current variant Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities AECM, CASE, IF2, LRM2/2/2, SRCH, SRM1/1, TAG, TUR(3/3/3, IF2) Introduced 3107 Battle value 1,830 Point value 49
(TSEMP) Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, IF2, LRM2/2/2, SRCH, TSEMP2, TUR(2/2/2, AMS, IF2, LRM2/2/2) Introduced 3114 Battle value 2,565 Point value 46(XXL) Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, IF2, LRM2/2/2, REL, SRCH, TUR(4/4/2, AMS, IF2, LRM2/2/2) Introduced 3133 Battle value 1,621 Point value 42