Winston Combat Vehicle (LAC)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Juggernaut
- Intro
- 3086 Early Republic
- Rules
- Standard
- Cost
- 7.4M C-bills
- Move
- Armor
- 285 pts

MML 7 ×2Streak SRM 6Anti-Missile System
TR:3085 · Record Sheets: RS:3085u-CE
Compare this unitBattle Value
1,314by skill
Point Value
40
Recognition Notes
The Winston Combat Vehicle (LAC) is a 70-ton tracked combat vehicle fielded as a juggernaut, cruising at 32 km/h with a top speed near 54 on its light engine. A Streak SRM 6 and an Anti-Missile System both fire from the hull front, while the turret carries a pair of MML 7 launchers. The crew rides behind heavy ferro-fibrous plate, and CASE is fitted in the hull.
Armor & Loadout
WINSTON COMBAT VEHICLE (LAC)
MissileSupport
Front: 65 front
Right: 58 front
Left: 58 front
Turret: 54 front
Rear: 50 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 6 | F | 1 | 1 t ammo in B |
| Sup | F | 1 | 1 t ammo in B |
| Msl | T ×2 | 2 | 3 t ammo in B |
| otherLight Auto Cannon/5 | T | ||
| IS Ammo LAC/5 | B ×3 | 3 | 3 t |
CASE: Body
Systems & Manufacturers
(LAC)
Winston Combat Vehicle
PV40
TP: CVSZ: 3TMM: 0MV: 6"t
ROLE: Juggernaut
Damage
S (+0)
4
M (+2)
4
L (+4)
1
Heat not tracked

Special , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24
Availability by era
4 eras · 5 factions
Winston Combat Vehicle variants (5)
(LAC) current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, AMS, CASE, IF1, SRCH, TUR(3/3/1, AC1/1/-, IF1) Introduced 3086 Battle value 1,314 Point value 40
Winston Combat Vehicle Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF2, LRM1/2/2, SRCH, TUR(2/3/3, AMS, LRM1/2/2, IF2) Introduced 3086 Battle value 1,551 Point value 44(Support) Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities AECM, CASE, IF2, LRM2/2/2, SRCH, SRM1/1, TAG, TUR(3/3/3, IF2) Introduced 3107 Battle value 1,830 Point value 49(TSEMP) Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, IF2, LRM2/2/2, SRCH, TSEMP2, TUR(2/2/2, AMS, IF2, LRM2/2/2) Introduced 3114 Battle value 2,565 Point value 46(XXL) Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, IF2, LRM2/2/2, REL, SRCH, TUR(4/4/2, AMS, IF2, LRM2/2/2) Introduced 3133 Battle value 1,621 Point value 42