Winston Combat Vehicle
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 70t
- Role
- Missile Boat
- Intro
- 3086 Early Republic
- Rules
- Standard
- Cost
- 7.66M C-bills
- Move
- Armor
- 285 pts

Light PPC ×2LRM 15 ×2Streak SRM 6Anti-Missile System
TR:3085 · Record Sheets: RS:3085u-CE
Compare this unitBattle Value
1,551by skill
Point Value
44
Recognition Notes
The Winston Combat Vehicle is a 70-ton tracked combat vehicle fielded as a missile boat that fights at long range, cruising at 32 km/h with a top speed near 54. Its turret carries a pair of LRM 15 launchers alongside a pair of Light PPCs, while a Streak SRM 6 and an Anti-Missile System face front on the hull. The crew rides behind Heavy Ferro-Fibrous plate, and the hull carries CASE alongside a targeting computer.
Armor & Loadout
WINSTON COMBAT VEHICLE
EnergyMissileSupport
Front: 65 front
Right: 58 front
Left: 58 front
Turret: 54 front
Rear: 50 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 6 | F | 1 | 1 t ammo in B |
| Sup | F | 1 | 1 t ammo in B |
| Msl | T ×2 | 2 | 3 t ammo in B |
| Enr | T ×2 | 2 | |
| electronicsTargeting ComputerIS | B |
CASE: Body
Systems & Manufacturers
Winston Combat Vehicle
PV44
TP: CVSZ: 3TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
3
M (+2)
5
L (+4)
3
Heat not tracked

Special , , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28
Availability by era
4 eras · 5 factions
Winston Combat Vehicle variants (5)
(LAC) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, AMS, CASE, IF1, SRCH, TUR(3/3/1, AC1/1/-, IF1) Introduced 3086 Battle value 1,314 Point value 40
Winston Combat Vehicle current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF2, LRM1/2/2, SRCH, TUR(2/3/3, AMS, LRM1/2/2, IF2) Introduced 3086 Battle value 1,551 Point value 44
(Support) Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities AECM, CASE, IF2, LRM2/2/2, SRCH, SRM1/1, TAG, TUR(3/3/3, IF2) Introduced 3107 Battle value 1,830 Point value 49(TSEMP) Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, IF2, LRM2/2/2, SRCH, TSEMP2, TUR(2/2/2, AMS, IF2, LRM2/2/2) Introduced 3114 Battle value 2,565 Point value 46(XXL) Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, IF2, LRM2/2/2, REL, SRCH, TUR(4/4/2, AMS, IF2, LRM2/2/2) Introduced 3133 Battle value 1,621 Point value 42