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Winston Combat Vehicle

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Tech
Inner Sphere
Mass
70t
Intro
3086 Early Republic
Rules
Standard
Cost
7.66M C-bills
Move
Armor
285 pts

Light PPC ×2LRM 15 ×2Streak SRM 6Anti-Missile System

Winston Combat Vehicle line art

Art © The Topps Company · Catalyst Game Labs

SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28

Availability by era

4 eras · 5 factions

GunPilotAdj BV
G013,583
G123,133
G232,606
G342,047
G451,551
G561,334
G671,194
G781,055
G88993

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Winston Combat Vehicle is a 70-ton tracked combat vehicle fielded as a missile boat that fights at long range, cruising at 32 km/h with a top speed near 54. Its turret carries a pair of LRM 15 launchers alongside a pair of Light PPCs, while a Streak SRM 6 and an Anti-Missile System face front on the hull. The crew rides behind Heavy Ferro-Fibrous plate, and the hull carries CASE alongside a targeting computer.

Armor & loadout

WINSTON COMBAT VEHICLE
EnergyMissileSupport
Weapon / EquipmentLocQtyAmmo
MslStreak SRM 6F11 t ammo in B
SupF11 t ammo in B
MslT ×223 t ammo in B
EnrT ×22
electronicsTargeting ComputerISB

CASE: Body