Winston Combat Vehicle (TSEMP)
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- Type
- Combat Vehicle
- Tech
- Mixed
- Mass
- 70t
- Role
- Sniper
- Intro
- 3114 Late Republic
- Rules
- Advanced
- Cost
- 38.08M C-bills
- Move
- Armor
- 285 pts
TSEMP Cannon ×2LRM 15 ×2Anti-Missile System ×2
Battle Value
2,565by skill
Point Value
46

(TSEMP)
Winston Combat Vehicle
PV46
TP: CVSZ: 3TMM: 0MV: 6"t
ROLE: Sniper
Damage
S (+0)
2
M (+2)
2
L (+4)
2
Heat not tracked

Special , , , , , TSEMP2, , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26
Availability by era
3 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,925 |
| G1 | 2 | 5,181 |
| G2 | 3 | 4,309 |
| G3 | 4 | 3,386 |
| G4 | 5 | 2,565 |
| G5 | 6 | 2,206 |
| G6 | 7 | 1,975 |
| G7 | 8 | 1,744 |
| G8 | 8 | 1,642 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Winston Combat Vehicle (TSEMP) is a 70-ton tracked combat vehicle built for the sniper role at long range, cruising at 32 km/h with a top speed near 54. Its turret carries two LRM 15 launchers alongside a pair of TSEMP Cannons, and two Anti-Missile Systems face front on the hull. The crew works behind Heavy Ferro-Fibrous plate, with CASE and an Inner Sphere targeting computer fitted in the hull. An XXL engine drives the heavy chassis.
Armor & loadout
WINSTON COMBAT VEHICLE (TSEMP)
EnergyMissileSupport
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Sup | F ×2 | 2 | 2 t ammo in B |
| Msl | T ×2 | 2 | 3 t ammo in B |
| Enr | T ×2 | 2 | |
| electronicsTargeting ComputerIS | B |
CASE: Body
Systems & manufacturers
Winston Combat Vehicle variants (5)
(LAC) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities AC1/1/-, AMS, CASE, IF1, SRCH, TUR(3/3/1, AC1/1/-, IF1) Introduced 3086 Battle value 1,314 Point value 40Winston Combat Vehicle Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, CASE, IF2, LRM1/2/2, SRCH, TUR(2/3/3, AMS, LRM1/2/2, IF2) Introduced 3086 Battle value 1,551 Point value 44(Support) Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities AECM, CASE, IF2, LRM2/2/2, SRCH, SRM1/1, TAG, TUR(3/3/3, IF2) Introduced 3107 Battle value 1,830 Point value 49
(TSEMP) current variant Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, IF2, LRM2/2/2, SRCH, TSEMP2, TUR(2/2/2, AMS, IF2, LRM2/2/2) Introduced 3114 Battle value 2,565 Point value 46
(XXL) Role Sniper Tech base Mixed Rules Advanced Alpha Strike abilities AMS, CASE, IF2, LRM2/2/2, REL, SRCH, TUR(4/4/2, AMS, IF2, LRM2/2/2) Introduced 3133 Battle value 1,621 Point value 42