Vulture Mk III (Mad Dog Mk III) Prime
- Type
- BattleMech
- Tech
- Clan
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 3109 Late Republic
- Rules
- Standard
- Move
- Armor
- 182 pts
ER Medium Laser ×6LRM 20 ×4
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unitBattle Value
2,729by skill
Point Value
47
Recognition Notes
The Vulture Mk III (Mad Dog Mk III) Prime is a 60-ton missile boat that fights at long range, cruising at 54 km/h and topping out near 86. Four LRM 20 racks fill the torsos, two in the left and two in the right, giving it its long-range punch, while six ER medium lasers are spread two to each arm and two in the center torso for closer defense. The chassis rides on a 300 XL fusion engine with endo steel structure and ferro-fibrous armor, and it carries 12 double heat sinks. It's built as a stable firing platform, and Alshain Weapons produces it at its Alshain factory.
Armor & Loadout
VULTURE MK III (MAD DOG MK III) PRIME
EnergyMissile
Head: 9 front
Center Torso: 30 front, 9 rear
Right Torso: 20 front, 7 rear
Left Torso: 20 front, 7 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 24 front
Left Leg: 24 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 · RA ×2 · LA ×2 | 6 | |
| Msl | RT ×2 · LT ×2 | 4 | 24 rds · 4 t |
Systems & Manufacturers
Prime
Vulture Mk III (Mad Dog Mk III)
PV47
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Missile Boat
Damage
S (+0)
4
M (+2)
4
L (+4)
4
OV: 4Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27
Availability by era
3 eras · 4 factions
Vulture Mk III (Mad Dog Mk III) variants (6)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, SRM2/2 Introduced 3109 Battle value 1,880 Point value 47B Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2, OMNI, OVL, JMPW1 Introduced 3109 Battle value 2,572 Point value 44C Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3109 Battle value 2,299 Point value 47D Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3109 Battle value 2,421 Point value 49
Prime current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF4, LRM2/2/4, OMNI Introduced 3109 Battle value 2,729 Point value 47
BLO Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities C3I, CASE, IF3, LRM2/2/3, MHQ2, OMNI Introduced 3139 Battle value 2,397 Point value 53