Vulture Mk III (Mad Dog Mk III) A
- Type
- BattleMech
- Tech
- Clan
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 3109 Late Republic
- Rules
- Standard
- Cost
- 15.25M C-bills
- Move
- Armor
- 182 pts
Medium Pulse Laser ×2Ultra AC/5 ×2SRM 6 ×4
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
3 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,343 |
| G1 | 2 | 3,798 |
| G2 | 3 | 3,158 |
| G3 | 4 | 2,482 |
| G4 | 5 | 1,880 |
| G5 | 6 | 1,617 |
| G6 | 7 | 1,448 |
| G7 | 8 | 1,278 |
| G8 | 8 | 1,203 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Vulture Mk III (Mad Dog Mk III) A is a 60-ton heavy that fights at medium range, cruising at 54 km/h and topping out at 86. Where the Prime configuration mounts an ER Medium Laser in each arm, this configuration carries an Ultra AC/5 in the Left Arm and another Ultra AC/5 in the Right Arm, and in place of the Prime's LRM 20 racks it fields an SRM 6 in the Left Torso and an SRM 6 in the Right Torso. The Center Torso carries a Medium Pulse Laser rather than the Prime's ER Medium Laser, and this configuration runs 14 double heat sinks against the Prime's 12. Like the Prime, it stands as a stable firing platform. Alshain Weapons builds it at Alshain.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 | 2 | |
| MslSRM 6 | RT ×2 · LT ×2 | 4 | 30 rds · 2 t |
| Bal | RA · LA | 2 | 40 rds · 2 t in RT, LT |