Vulture Mk III (Mad Dog Mk III) B
- Type
- BattleMech
- Tech
- Clan
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 3109 Late Republic
- Rules
- Standard
- Cost
- 16.17M C-bills
- Move
- Armor
- 182 pts
ER Large Laser ×2ER Medium Laser ×2LRM 20 ×2
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unitBattle Value
2,572by skill
Point Value
44
Recognition Notes
The Vulture Mk III (Mad Dog Mk III) B is a 60-ton missile boat that fights at long range, cruising at 54 km/h and topping out near 86. Where the Prime configuration mounts an ER Medium Laser in each arm, this configuration carries an ER Large Laser in the Left Arm and another in the Right Arm, while the twin LRM 20 racks in the Left Torso and Right Torso and the ER Medium Laser in the Center Torso carry over. This configuration also adds jump jets giving it a 120-meter jump range, and its heat-sink count of 14 double sinks is higher than the Prime's 12. It stands as a stable firing platform, built by Alshain Weapons at Alshain.
Armor & Loadout
VULTURE MK III (MAD DOG MK III) B
EnergyMissile
Head: 9 front
Center Torso: 30 front, 9 rear
Right Torso: 20 front, 7 rear
Left Torso: 20 front, 7 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 24 front
Left Leg: 24 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 | 2 | |
| Msl | RT · LT | 2 | 24 rds · 4 t |
| Enr | RA · LA | 2 |
Systems & Manufacturers
B
Vulture Mk III (Mad Dog Mk III)
PV44
TP: BMSZ: 3TMM: 0MV: 10"/8"j
ROLE: Missile Boat
Damage
S (+0)
4
M (+2)
4
L (+4)
3
OV: 2Heat scale123S

Special , , , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28
Availability by era
3 eras · 4 factions
Vulture Mk III (Mad Dog Mk III) variants (6)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI, SRM2/2 Introduced 3109 Battle value 1,880 Point value 47
B current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM2/2/2, OMNI, OVL, JMPW1 Introduced 3109 Battle value 2,572 Point value 44
C Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3109 Battle value 2,299 Point value 47D Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3109 Battle value 2,421 Point value 49Prime Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF4, LRM2/2/4, OMNI Introduced 3109 Battle value 2,729 Point value 47BLO Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities C3I, CASE, IF3, LRM2/2/3, MHQ2, OMNI Introduced 3139 Battle value 2,397 Point value 53