Vulture Mk III (Mad Dog Mk III) D
- Type
- BattleMech
- Tech
- Clan
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 3109 Late Republic
- Rules
- Standard
- Cost
- 15M C-bills
- Move
- Armor
- 182 pts
Medium Pulse Laser ×2Rotary AC/5 ×2
Technical Readout: TR:DA · Record Sheets: RS:DA
Compare this unit
Availability by era
3 eras · 4 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,593 |
| G1 | 2 | 4,890 |
| G2 | 3 | 4,067 |
| G3 | 4 | 3,196 |
| G4 | 5 | 2,421 |
| G5 | 6 | 2,082 |
| G6 | 7 | 1,864 |
| G7 | 8 | 1,646 |
| G8 | 8 | 1,549 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Vulture Mk III D is a 60-ton heavy that fights at medium range, cruising at 54 km/h and topping out at 86. Where the Prime configuration fields four ER medium lasers across both arms and a pair more in the center torso backed by four LRM 20 racks split between the torsos, this configuration instead carries a single Medium Pulse Laser in each arm and trades the missile racks entirely for a Rotary AC/5 in each torso. Both configurations share the same 300 XL fusion engine, ferro-fibrous armor, and stable firing platform. Alshain Weapons builds it at Alshain.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | RT · LT | 2 | 120 rds · 6 t in CT |
| Enr | RA · LA | 2 |