Skip to content

Vulture Mk III (Mad Dog Mk III) D

Loading Create variant…
Tech
Clan
Mass
60t
Intro
3109 Late Republic
Rules
Standard
Cost
15M C-bills
Move
Armor
182 pts

Medium Pulse Laser ×2Rotary AC/5 ×2

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 89Skill 1 79Skill 2 69Skill 3 59Skill 4 49Skill 5 44Skill 6 39Skill 7 34Skill 8 29

Availability by era

3 eras · 4 factions

GunPilotAdj BV
G015,593
G124,890
G234,067
G343,196
G452,421
G562,082
G671,864
G781,646
G881,549

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Vulture Mk III D is a 60-ton heavy that fights at medium range, cruising at 54 km/h and topping out at 86. Where the Prime configuration fields four ER medium lasers across both arms and a pair more in the center torso backed by four LRM 20 racks split between the torsos, this configuration instead carries a single Medium Pulse Laser in each arm and trades the missile racks entirely for a Rotary AC/5 in each torso. Both configurations share the same 300 XL fusion engine, ferro-fibrous armor, and stable firing platform. Alshain Weapons builds it at Alshain.

Armor & loadout

Mech rightFrontMech left
VULTURE MK III (MAD DOG MK III) D
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
BalRT · LT2120 rds · 6 t in CT
EnrRA · LA2