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Vulture Mk III (Mad Dog Mk III) C

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Tech
Clan
Mass
60t
Intro
3109 Late Republic
Rules
Standard
Cost
15.86M C-bills
Move
Armor
182 pts

Micro Pulse Laser ×4Streak SRM 6 ×8

Technical Readout: TR:DA · Record Sheets: RS:DA

Compare this unit
SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27

Availability by era

3 eras · 4 factions

GunPilotAdj BV
G015,311
G124,644
G233,862
G343,035
G452,299
G561,977
G671,770
G781,563
G881,471

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Vulture Mk III C is a 60-ton heavy that fights close in, cruising at 54 km/h and topping out near 86, as an alternate configuration alongside the Prime's long-range missile-boat fit. Where the Prime carries four LRM 20 racks and six ER medium lasers, this configuration replaces the LRM 20s with a bank of eight Streak SRM 6 launchers, four in the left torso and four in the right torso, and swaps the ER medium lasers for four Micro Pulse Lasers, one in each arm and two in the center torso. The engine, endo steel structure, and ferro-fibrous armor carry over unchanged from the Prime. It stands as a stable firing platform, and Alshain Weapons builds it at its Alshain factory.

Armor & loadout

Mech rightFrontMech left
VULTURE MK III (MAD DOG MK III) C
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrCT ×2 · RA · LA4
MslStreak SRM 6RT ×4 · LT ×4860 rds · 4 t