Vulture (Mad Dog) V
- Type
- BattleMech
- Tech
- Clan
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 3098 Early Republic
- Rules
- Advanced
- Cost
- 15.26M C-bills
- Move
- Armor
- 163 pts
ER Medium Laser ×2Medium Pulse Laser ×2LRM 20Arrow IV
Source: RG10
Compare this unitBattle Value
2,182by skill
Point Value
50
Recognition Notes
The Vulture (Mad Dog) V is a 60-ton missile boat fighting at long range, cruising at 54 km/h and topping out near 86. Where the Prime mounts a Large Pulse Laser and a Medium Pulse Laser in each arm, this configuration carries an ER Medium Laser alongside the Medium Pulse Laser in each arm. In place of the Prime's second LRM 20 in the right torso, it fields an Arrow IV, with a single LRM 20 remaining in the left torso. An extra double heat sink brings the total to 13, and the type is built by Bergan Industries at Alshain among its several other production sites.
Armor & Loadout
VULTURE (MAD DOG) V
EnergyMissileArtillery
Head: 9 front
Center Torso: 23 front, 7 rear
Right Torso: 16 front, 7 rear
Left Torso: 16 front, 7 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 23 front
Left Leg: 23 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Art | RT | 1 | 10 rds · 2 t in LT |
| Msl | LT | 1 | 12 rds · 2 t |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
Systems & Manufacturers
V
Vulture (Mad Dog)
PV50
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Missile Boat
Damage
S (+0)
4
M (+2)
4
L (+4)
2
OV: 1Heat scale123S

Special ARTAC-1, , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30
Vulture (Mad Dog) variants (15)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0*, OMNI, SRM3/3 Introduced 2963 Battle value 1,923 Point value 42B Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI, OVL Introduced 2963 Battle value 2,284 Point value 41C Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 2963 Battle value 1,892 Point value 33Prime Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2, OMNI Introduced 2963 Battle value 2,351 Point value 42DD Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0*, IF1, OMNI Introduced 3050 Battle value 1,970 Point value 41S Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, OMNI, PRB, RCN Introduced 3052 Battle value 2,676 Point value 42D Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3059 Battle value 2,447 Point value 48H Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI Introduced 3059 Battle value 2,097 Point value 48E Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/3/3, OMNI Introduced 3069 Battle value 2,031 Point value 33F Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/2/2, OMNI Introduced 3069 Battle value 2,300 Point value 43U Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities BHJ, CASE, OMNI, TOR3/3/3, UMU Introduced 3077 Battle value 2,488 Point value 42G Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3093 Battle value 2,503 Point value 39
V current variant Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities ARTAC-1, CASE, IF1, LRM1/1/1, OMNI Introduced 3098 Battle value 2,182 Point value 50
T Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI, OVL Introduced 3142 Battle value 2,555 Point value 43I Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3144 Battle value 2,042 Point value 33