Vulture (Mad Dog) Prime
- Type
- BattleMech
- Tech
- Clan
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 2963 Late Succession War (LosTech)
- Rules
- Standard
- Cost
- 15.29M C-bills
- Move
- Armor
- 163 pts
Large Pulse Laser ×2Medium Pulse Laser ×2LRM 20 ×2
Technical Readout: TR:CI · Record Sheets: RSFP:Wave 1
Compare this unitBattle Value
2,351by skill
Point Value
42
Recognition Notes
The Vulture (Mad Dog) Prime is a 60-ton missile boat that fights at long range, cruising at 54 km/h and topping out near 86 on its 300 XL fusion engine. Twin LRM 20 racks fill the left and right torsos for its stand-off punch, while each arm carries a Large Pulse Laser and a Medium Pulse Laser for work at closer quarters. Ferro-fibrous armor covers the frame, and 12 double heat sinks manage the machine's output. Bergan Industries builds it at the Arcadia BattleMech Plant CM-T15, among several other production sites.
Armor & Loadout
VULTURE (MAD DOG) PRIME
EnergyMissile
Head: 9 front
Center Torso: 23 front, 7 rear
Right Torso: 16 front, 7 rear
Left Torso: 16 front, 7 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 23 front
Left Leg: 23 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 12 rds · 2 t |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
Systems & Manufacturers
Prime
Vulture (Mad Dog)
PV42
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Missile Boat
Damage
S (+0)
4
M (+2)
4
L (+4)
4
OV: 2Heat scale123S

Special , , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 74Skill 1 66Skill 2 58Skill 3 50Skill 4 42Skill 5 38Skill 6 34Skill 7 30Skill 8 26
Availability by era
9 eras · 18 factions
Vulture (Mad Dog) variants (15)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0*, OMNI, SRM3/3 Introduced 2963 Battle value 1,923 Point value 42B Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI, OVL Introduced 2963 Battle value 2,284 Point value 41C Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 2963 Battle value 1,892 Point value 33
Prime current variant Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2, OMNI Introduced 2963 Battle value 2,351 Point value 42
DD Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0*, IF1, OMNI Introduced 3050 Battle value 1,970 Point value 41S Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, OMNI, PRB, RCN Introduced 3052 Battle value 2,676 Point value 42D Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3059 Battle value 2,447 Point value 48H Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI Introduced 3059 Battle value 2,097 Point value 48E Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/3/3, OMNI Introduced 3069 Battle value 2,031 Point value 33F Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/2/2, OMNI Introduced 3069 Battle value 2,300 Point value 43U Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities BHJ, CASE, OMNI, TOR3/3/3, UMU Introduced 3077 Battle value 2,488 Point value 42G Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3093 Battle value 2,503 Point value 39V Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities ARTAC-1, CASE, IF1, LRM1/1/1, OMNI Introduced 3098 Battle value 2,182 Point value 50T Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI, OVL Introduced 3142 Battle value 2,555 Point value 43I Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3144 Battle value 2,042 Point value 33