Vulture (Mad Dog) G
- Type
- BattleMech
- Tech
- Clan
- Mass
- 60t
- Role
- Brawler
- Intro
- 3093 Early Republic
- Rules
- Standard
- Cost
- 16.25M C-bills
- Move
- Armor
- 163 pts
ER Medium Pulse Laser ×3ER PPCStreak SRM 6 ×2Streak LRM 15
Source: RG10
Compare this unitBattle Value
2,503by skill
Point Value
39
Recognition Notes
The Vulture (Mad Dog) G is a 60-ton heavy built as a brawler, cruising at 54 km/h and topping out near 86. Where the Prime configuration mounts a Large Pulse Laser and Medium Pulse Laser in each arm, this configuration carries a single ER PPC in the left arm and an ER Medium Pulse Laser in the right. In place of the Prime's twin LRM 20 racks, it fields a Streak LRM 15 in the left torso and a Streak SRM 6 in the right torso, and its heat-sink count rises to 13 double units from the Prime's 12. Both configurations share the 300 XL fusion engine and ferro-fibrous armor. Bergan Industries builds it at Alshain, among other sites.
Armor & Loadout
VULTURE (MAD DOG) G
EnergyMissile
Head: 9 front
Center Torso: 23 front, 7 rear
Right Torso: 16 front, 7 rear
Left Torso: 16 front, 7 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 23 front
Left Leg: 23 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 6 | RT ×2 | 2 | 15 rds · 1 t |
| Msl | LT | 1 | 1 t ammo |
| Enr | RA ×3 | 3 | |
| Enr | LA | 1 |
Systems & Manufacturers
G
Vulture (Mad Dog)
PV39
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Brawler
Damage
S (+0)
4
M (+2)
4
L (+4)
3
OV: 3Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 71Skill 1 63Skill 2 55Skill 3 47Skill 4 39Skill 5 35Skill 6 31Skill 7 27Skill 8 23
Vulture (Mad Dog) variants (15)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0*, OMNI, SRM3/3 Introduced 2963 Battle value 1,923 Point value 42B Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI, OVL Introduced 2963 Battle value 2,284 Point value 41C Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 2963 Battle value 1,892 Point value 33Prime Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2, OMNI Introduced 2963 Battle value 2,351 Point value 42DD Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0*, IF1, OMNI Introduced 3050 Battle value 1,970 Point value 41S Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, OMNI, PRB, RCN Introduced 3052 Battle value 2,676 Point value 42D Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3059 Battle value 2,447 Point value 48H Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI Introduced 3059 Battle value 2,097 Point value 48E Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/3/3, OMNI Introduced 3069 Battle value 2,031 Point value 33F Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/2/2, OMNI Introduced 3069 Battle value 2,300 Point value 43U Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities BHJ, CASE, OMNI, TOR3/3/3, UMU Introduced 3077 Battle value 2,488 Point value 42
G current variant Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3093 Battle value 2,503 Point value 39
V Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities ARTAC-1, CASE, IF1, LRM1/1/1, OMNI Introduced 3098 Battle value 2,182 Point value 50T Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI, OVL Introduced 3142 Battle value 2,555 Point value 43I Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3144 Battle value 2,042 Point value 33