Vulture (Mad Dog) E
- Type
- BattleMech
- Tech
- Clan
- Mass
- 60t
- Role
- Sniper
- Intro
- 3069 Jihad
- Rules
- Standard
- Cost
- 15.34M C-bills
- Move
- Armor
- 163 pts
HAG/30 ×2
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unitBattle Value
2,031by skill
Point Value
33
Recognition Notes
The Vulture (Mad Dog) E is a 60-ton heavy that fights at long range, cruising at 54 km/h and topping out at 86. Where the Prime configuration fields twin Large Pulse Lasers and Medium Pulse Lasers in each arm alongside a pair of LRM 20 racks in the torsos, this configuration strips the arms down to a single HAG/30 apiece and leaves the torso missile bays empty. The result is a simpler, single-system loadout built entirely around hyper-assault gauss fire. Ferro-fibrous armor and the 300 XL fusion engine carry over unchanged, and Bergan Industries builds the type at its Arcadia BattleMech Plant CM-T15 among other sites.
Armor & Loadout
VULTURE (MAD DOG) E
Ballistic
Head: 9 front
Center Torso: 23 front, 7 rear
Right Torso: 16 front, 7 rear
Left Torso: 16 front, 7 rear
Right Arm: 16 front
Left Arm: 16 front
Right Leg: 23 front
Left Leg: 23 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| BalHAG/30 | RA · LA | 2 | 8 rds · 2 t in RT, LT |
Systems & Manufacturers
E
Vulture (Mad Dog)
PV33
TP: BMSZ: 3TMM: 0MV: 10"
ROLE: Sniper
Damage
S (+0)
3
M (+2)
3
L (+4)
3
OV: 0Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 61Skill 1 54Skill 2 47Skill 3 40Skill 4 33Skill 5 30Skill 6 27Skill 7 24Skill 8 21
Availability by era
5 eras · 17 factions
Vulture (Mad Dog) variants (15)
A Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0*, OMNI, SRM3/3 Introduced 2963 Battle value 1,923 Point value 42B Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, IF1, OMNI, OVL Introduced 2963 Battle value 2,284 Point value 41C Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 2963 Battle value 1,892 Point value 33Prime Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, LRM1/1/2, OMNI Introduced 2963 Battle value 2,351 Point value 42DD Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK0*/0*/0*, IF1, OMNI Introduced 3050 Battle value 1,970 Point value 41S Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities ENE, OMNI, PRB, RCN Introduced 3052 Battle value 2,676 Point value 42D Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3059 Battle value 2,447 Point value 48H Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI Introduced 3059 Battle value 2,097 Point value 48
E current variant Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/3/3, OMNI Introduced 3069 Battle value 2,031 Point value 33
F Role Skirmisher Tech base Clan Rules Standard Alpha Strike abilities CASE, FLK3/2/2, OMNI Introduced 3069 Battle value 2,300 Point value 43U Role Skirmisher Tech base Clan Rules Experimental Alpha Strike abilities BHJ, CASE, OMNI, TOR3/3/3, UMU Introduced 3077 Battle value 2,488 Point value 42G Role Brawler Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3093 Battle value 2,503 Point value 39V Role Missile Boat Tech base Clan Rules Advanced Alpha Strike abilities ARTAC-1, CASE, IF1, LRM1/1/1, OMNI Introduced 3098 Battle value 2,182 Point value 50T Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, IF2, OMNI, OVL Introduced 3142 Battle value 2,555 Point value 43I Role Sniper Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3144 Battle value 2,042 Point value 33