Vulture (Mad Dog) D
- Type
- BattleMech
- Tech
- Clan
- Mass
- 60t
- Role
- Skirmisher
- Intro
- 3059 Clan Invasion
- Rules
- Standard
- Cost
- 16.15M C-bills
- Move
- Armor
- 163 pts
ER Medium Laser ×2ER Small Laser ×2Medium Pulse Laser ×2ATM 12 ×2
Technical Readout: TR:CI · Record Sheets: RS:CI
Compare this unit
Availability by era
7 eras · 29 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,653 |
| G1 | 2 | 4,943 |
| G2 | 3 | 4,111 |
| G3 | 4 | 3,230 |
| G4 | 5 | 2,447 |
| G5 | 6 | 2,104 |
| G6 | 7 | 1,884 |
| G7 | 8 | 1,664 |
| G8 | 8 | 1,566 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Vulture (Mad Dog) D is a 60-ton heavy fielded as a skirmisher, cruising at 54 km/h and topping out at 86. Where the Prime mounts a Large Pulse Laser and Medium Pulse Laser in each arm, this configuration carries an ER Medium Laser and an ER Small Laser in each arm instead. In place of the Prime's LRM 20 in each torso, it fields an ATM 12 in the left torso and another in the right torso, with a Medium Pulse Laser added in the center torso. It carries 13 double heat sinks against the Prime's 12. Bergan Industries builds it at the Arcadia BattleMech Plant CM-T15, among other sites.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 | 2 | |
| Msl | RT · LT | 2 | 30 rds · 6 t |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |