Tokugawa Heavy Tank Yumi
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- Type
- Combat Vehicle
- Tech
- Mixed
- Mass
- 60t
- Role
- Missile Boat
- Intro
- 3067 FedCom Civil War
- Rules
- Experimental
- Cost
- 30.84M C-bills
- Move
- Armor
- 163 pts
Extended LRM 15C3 Slave Unit
Battle Value
1,127by skill
Point Value
28

Yumi
Tokugawa Heavy Tank
PV28
TP: CVSZ: 3TMM: 0MV: 10"w
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
2
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 52Skill 1 46Skill 2 40Skill 3 34Skill 4 28Skill 5 25Skill 6 22Skill 7 19Skill 8 16
Availability by era
3 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 2,603 |
| G1 | 2 | 2,277 |
| G2 | 3 | 1,893 |
| G3 | 4 | 1,488 |
| G4 | 5 | 1,127 |
| G5 | 6 | 969 |
| G6 | 7 | 868 |
| G7 | 8 | 766 |
| G8 | 8 | 721 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Tokugawa Heavy Tank Yumi is a 60-ton wheeled combat vehicle built as a missile boat, a role the brawling TKG-150 never filled. Where the TKG-150's turret carried an autocannon/10 and an SRM 6 behind a front-mounted machine gun, the Yumi's turret holds a single Extended LRM 15, and a C3 Slave Unit sits in the hull. The XXL engine lifts cruising speed from 43 to 54 km/h and top speed from 65 to 86, and ferro-fibrous plate replaces the standard armor of the original. Buda Imperial Vehicles builds the Yumi at Luthien.
Armor & loadout
MissileSupport
Front: 36 front
Right: 33 front
Left: 33 front
Turret: 31 front
Rear: 30 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T | 1 | 2 t ammo in B |
| Sup | B | 1 | |
| otherHyper Velocity Auto Cannon/10 | T | ||
| IS Ammo HVAC/10 | B ×2 | 2 | 2 t |
Systems & manufacturers
Tokugawa Heavy Tank variants (9)
TKG-150 Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, EE, SRCH, TUR(2/2/-, AC1/1/-) Introduced 2792 Battle value 731 Point value 22TKG-151 Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(2/2/0*) Introduced 3025 Battle value 654 Point value 22Tokugawa Heavy Tank Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1, SRCH, TUR(2/2/1, FLK1/1/1) Introduced 3053 Battle value 912 Point value 26(Arrow IV) Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities — Introduced 3058 Battle value — Point value —(C3) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, FLK1/1/1, MHQ1, SRCH, TUR(2/2/1, FLK1/1/1) Introduced 3061 Battle value 891 Point value 28(MRM) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TAG, TUR(3/3/-) Introduced 3062 Battle value 941 Point value 31(Streak) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1, SRCH, TUR(3/2/1, FLK1/1/1) Introduced 3063 Battle value 921 Point value 29
Yumi current variant Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities C3S, IF1, MHQ1, SRCH, TUR(2/2/2, IF1) Introduced 3067 Battle value 1,127 Point value 28
(SD2) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, SRCH, TUR(4/4/2) Introduced 3068 Battle value 991 Point value 31