Tokugawa Heavy Tank (MRM)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Juggernaut
- Intro
- 3062 FedCom Civil War
- Rules
- Standard
- Cost
- 2.31M C-bills
- Move
- Armor
- 168 pts

Medium Pulse Laser ×2MRM 30SRM 6TAG
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
941by skill
Point Value
31
Recognition Notes
The Tokugawa Heavy Tank (MRM) is a 60-ton wheeled combat vehicle refit as a juggernaut, cruising at 43 km/h with a top speed of 65. The turret drops the TKG-150's autocannon/10 for an MRM 30 tied to an Artemis IV FCS, and keeps the SRM 6 alongside it. In place of the single machine gun on the front of the original, this refit mounts a pair of medium pulse lasers and a TAG unit on the front. The fusion engine replaces the TKG-150's ICE plant. It is a field refit built at various sites rather than a factory design.
Armor & Loadout
TOKUGAWA HEAVY TANK (MRM)
EnergyMissileSupport
Front: 40 front
Right: 33 front
Left: 33 front
Turret: 36 front
Rear: 26 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | F ×2 | 2 | |
| SupTAG | F | 1 | |
| Msl | T | 1 | 3 t ammo in B |
| MslSRM 6 | T | 1 | 2 t ammo in B |
| electronicsArtemis IV FCSIS | T |
Systems & Manufacturers
(MRM)
Tokugawa Heavy Tank
PV31
TP: CVSZ: 3TMM: 0MV: 8"w
ROLE: Juggernaut
Damage
S (+0)
5
M (+2)
5
L (+4)
0
Heat not tracked

Special , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 55Skill 1 49Skill 2 43Skill 3 37Skill 4 31Skill 5 28Skill 6 25Skill 7 22Skill 8 19
Availability by era
6 eras · 2 factions
Tokugawa Heavy Tank variants (9)
TKG-150 Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, EE, SRCH, TUR(2/2/-, AC1/1/-) Introduced 2792 Battle value 731 Point value 22TKG-151 Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(2/2/0*) Introduced 3025 Battle value 654 Point value 22Tokugawa Heavy Tank Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1, SRCH, TUR(2/2/1, FLK1/1/1) Introduced 3053 Battle value 912 Point value 26(C3) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, FLK1/1/1, MHQ1, SRCH, TUR(2/2/1, FLK1/1/1) Introduced 3061 Battle value 891 Point value 28
(MRM) current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TAG, TUR(3/3/-) Introduced 3062 Battle value 941 Point value 31
(Streak) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1, SRCH, TUR(3/2/1, FLK1/1/1) Introduced 3063 Battle value 921 Point value 29Yumi Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities C3S, IF1, MHQ1, SRCH, TUR(2/2/2, IF1) Introduced 3067 Battle value 1,127 Point value 28(SD2) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, SRCH, TUR(4/4/2) Introduced 3068 Battle value 991 Point value 31(Arrow IV) Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities — Introduced — Battle value — Point value —