Tokugawa Heavy Tank TKG-151
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 60t
- Role
- Sniper
- Intro
- 3025 Late Succession War (Renaissance)
- Rules
- Introductory
- Cost
- 893.1K C-bills
- Move
- Armor
- 168 pts

Autocannon/2 ×2Machine GunSRM 6
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
654by skill
Point Value
22
Recognition Notes
The Tokugawa Heavy Tank TKG-151 is a 60-ton wheeled combat vehicle built as a sniper, cruising at 43 km/h with a top speed of 65. Where the TKG-150 mounts a single autocannon/10 in its turret, the TKG-151 replaces it with a pair of autocannon/2 in the turret, alongside the turret-mounted SRM 6 carried over from the base model. The machine gun stays in front on the hull, and the crew rides behind standard armor. Buda Imperial Vehicles builds the type at Luthien.
Armor & Loadout
TOKUGAWA HEAVY TANK TKG-151
BallisticMissile
Front: 40 front
Right: 33 front
Left: 33 front
Turret: 36 front
Rear: 26 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F | 1 | 0.5 t ammo in B |
| Bal | T ×2 | 2 | 2 t ammo in B |
| MslSRM 6 | T | 1 | 1 t ammo in B |
Systems & Manufacturers
TKG-151
Tokugawa Heavy Tank
PV22
TP: CVSZ: 3TMM: 0MV: 8"w
ROLE: Sniper
Damage
S (+0)
2
M (+2)
2
L (+4)
0*
Heat not tracked

Special EE, ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
Availability by era
8 eras · 2 factions
Tokugawa Heavy Tank variants (9)
TKG-150 Role Brawler Tech base Inner Sphere Rules Introductory Alpha Strike abilities AC1/1/-, EE, SRCH, TUR(2/2/-, AC1/1/-) Introduced 2792 Battle value 731 Point value 22
TKG-151 current variant Role Sniper Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, SRCH, TUR(2/2/0*) Introduced 3025 Battle value 654 Point value 22
Tokugawa Heavy Tank Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1, SRCH, TUR(2/2/1, FLK1/1/1) Introduced 3053 Battle value 912 Point value 26(C3) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, FLK1/1/1, MHQ1, SRCH, TUR(2/2/1, FLK1/1/1) Introduced 3061 Battle value 891 Point value 28(MRM) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities SRCH, TAG, TUR(3/3/-) Introduced 3062 Battle value 941 Point value 31(Streak) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities FLK1/1/1, SRCH, TUR(3/2/1, FLK1/1/1) Introduced 3063 Battle value 921 Point value 29Yumi Role Missile Boat Tech base Mixed Rules Experimental Alpha Strike abilities C3S, IF1, MHQ1, SRCH, TUR(2/2/2, IF1) Introduced 3067 Battle value 1,127 Point value 28(SD2) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities AMS, SRCH, TUR(4/4/2) Introduced 3068 Battle value 991 Point value 31(Arrow IV) Role — Tech base Inner Sphere Rules Advanced Alpha Strike abilities — Introduced — Battle value — Point value —