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Templar III TLR2-OB

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Tech
Inner Sphere
Mass
85t
Intro
3100 Early Republic
Rules
Advanced
Cost
35.19M C-bills
Move
Armor
263 pts

Small X-Pulse Laser ×6ER PPCER Small LaserChain WhipHatchet

SkillPVSkill 0 82Skill 1 73Skill 2 64Skill 3 55Skill 4 46Skill 5 41Skill 6 36Skill 7 31Skill 8 26

Availability by era

4 eras · 1 faction

GunPilotAdj BV
G014,431
G123,874
G233,222
G342,532
G451,918
G561,649
G671,477
G781,304
G881,228

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Templar III TLR2-OB is an 85-ton skirmisher fielded alongside the TLR2-O base configuration of the same chassis. Where the TLR2-O mounts a pair of ER PPCs and ER medium lasers across both arms, this configuration carries a single ER PPC in the left torso along with six small X-Pulse lasers split between the left and right torsos, and an ER small laser in the center torso. Both arms carry melee weapons instead of guns, a chain whip in the left arm and a hatchet in the right, in place of the base configuration's SRM 4 and targeting computer. A supercharger in the center torso lets it sprint to 86 km/h when engaged, well above its 43 km/h cruising speed, and it can jump 120 meters, a capability the TLR2-O lacks. CASE lines the right torso as on the base configuration, and it runs 13 double heat sinks against the TLR2-O's 17. General Motors builds the type at New Valencia.

Armor & loadout

Mech rightFrontMech left
TEMPLAR III TLR2-OB
EnergyPhysical
Weapon / EquipmentLocQtyAmmo
EnrCT1
EnrRT ×4 · LT ×26
EnrLT1
PhyHatchetRA1
PhyLA1
mobilitySuperchargerpodCT

CASE: Right Torso