Templar III TLR2-OB
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 85t
- Role
- Skirmisher
- Intro
- 3100 Early Republic
- Rules
- Advanced
- Cost
- 35.19M C-bills
- Move
- Armor
- 263 pts
Small X-Pulse Laser ×6ER PPCER Small LaserChain WhipHatchet

Availability by era
4 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,431 |
| G1 | 2 | 3,874 |
| G2 | 3 | 3,222 |
| G3 | 4 | 2,532 |
| G4 | 5 | 1,918 |
| G5 | 6 | 1,649 |
| G6 | 7 | 1,477 |
| G7 | 8 | 1,304 |
| G8 | 8 | 1,228 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Templar III TLR2-OB is an 85-ton skirmisher fielded alongside the TLR2-O base configuration of the same chassis. Where the TLR2-O mounts a pair of ER PPCs and ER medium lasers across both arms, this configuration carries a single ER PPC in the left torso along with six small X-Pulse lasers split between the left and right torsos, and an ER small laser in the center torso. Both arms carry melee weapons instead of guns, a chain whip in the left arm and a hatchet in the right, in place of the base configuration's SRM 4 and targeting computer. A supercharger in the center torso lets it sprint to 86 km/h when engaged, well above its 43 km/h cruising speed, and it can jump 120 meters, a capability the TLR2-O lacks. CASE lines the right torso as on the base configuration, and it runs 13 double heat sinks against the TLR2-O's 17. General Motors builds the type at New Valencia.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT | 1 | |
| Enr | RT ×4 · LT ×2 | 6 | |
| Enr | LT | 1 | |
| PhyHatchet | RA | 1 | |
| Phy | LA | 1 | |
| mobilitySuperchargerpod | CT |
CASE: Right Torso