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Templar III TLR-2J "Arthur"

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Tech
Mixed
Mass
85t
Intro
3146 Dark Age
Rules
Advanced
Move
Armor
263 pts

ER Medium Laser ×2ER PPC ×2ER Small LaserStreak SRM 6

SkillPVSkill 0 97Skill 1 86Skill 2 75Skill 3 64Skill 4 53Skill 5 48Skill 6 43Skill 7 38Skill 8 33

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G016,288
G125,498
G234,573
G343,593
G452,722
G562,341
G672,096
G781,851
G881,742

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Templar III TLR-2J "Arthur" is an 85-ton assault that fights at stand-off range on a 340 Inner Sphere light fusion engine, cruising at 43 km/h and topping out near 65. Each arm carries an ER PPC and an ER medium laser, and an ER small laser sits in the center torso for closer work. A Streak SRM 6 fills out the right torso, backed by Inner Sphere CASE II, while a Clan targeting computer occupies the left torso. The chassis rides on Inner Sphere endo steel structure under standard armor, cooled by 17 Inner Sphere double heat sinks. General Motors builds it at New Valencia.

Armor & loadout

Mech rightFrontMech left
TEMPLAR III TLR-2J "ARTHUR"
EnergyMissile
Weapon / EquipmentLocQtyAmmo
EnrCT1
MslStreak SRM 6RT115 rds · 1 t
EnrRA · LA2
EnrRA · LA2
electronicsTargeting ComputerpodClanLT

CASE II: Right Torso