Templar III TLR-2J "Arthur"
- Type
- BattleMech
- Tech
- Mixed
- Mass
- 85t
- Role
- Skirmisher
- Intro
- 3146 Dark Age
- Rules
- Advanced
- Move
- Armor
- 263 pts
ER Medium Laser ×2ER PPC ×2ER Small LaserStreak SRM 6
Source: SF
Compare this unitBattle Value
2,722by skill
Point Value
53
Recognition Notes
The Templar III TLR-2J "Arthur" is an 85-ton assault that fights at stand-off range on a 340 Inner Sphere light fusion engine, cruising at 43 km/h and topping out near 65. Each arm carries an ER PPC and an ER medium laser, and an ER small laser sits in the center torso for closer work. A Streak SRM 6 fills out the right torso, backed by Inner Sphere CASE II, while a Clan targeting computer occupies the left torso. The chassis rides on Inner Sphere endo steel structure under standard armor, cooled by 17 Inner Sphere double heat sinks. General Motors builds it at New Valencia.
Armor & Loadout
TEMPLAR III TLR-2J "ARTHUR"
EnergyMissile
Head: 9 front
Center Torso: 44 front, 10 rear
Right Torso: 26 front, 10 rear
Left Torso: 26 front, 10 rear
Right Arm: 28 front
Left Arm: 28 front
Right Leg: 36 front
Left Leg: 36 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT | 1 | |
| MslStreak SRM 6 | RT | 1 | 15 rds · 1 t |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 | |
| electronicsTargeting ComputerpodClan | LT |
CASE II: Right Torso
Systems & Manufacturers
TLR-2J "Arthur"
Templar III
PV53
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Skirmisher
Damage
S (+0)
6
M (+2)
6
L (+4)
4
OV: 1Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 97Skill 1 86Skill 2 75Skill 3 64Skill 4 53Skill 5 48Skill 6 43Skill 7 38Skill 8 33
Availability by era
2 eras · 2 factions
Templar III variants (6)
TLR2-O Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3100 Battle value 2,028 Point value 45TLR2-OA Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3100 Battle value 1,677 Point value 44TLR2-OB Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities ENE, MEL, OMNI, JMPW1 Introduced 3100 Battle value 1,918 Point value 46TLR2-OC Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, OMNI Introduced 3120 Battle value 1,993 Point value 45TLR2-OD Role Brawler Tech base Mixed Rules Advanced Alpha Strike abilities CASE, FLK1/1/1, OMNI, REL Introduced 3120 Battle value 2,108 Point value 45
TLR-2J "Arthur" current variant Role Skirmisher Tech base Mixed Rules Advanced Alpha Strike abilities CASEII, MHQ1, OMNI Introduced 3146 Battle value 2,722 Point value 53