Templar III TLR2-OA
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 85t
- Role
- Brawler
- Intro
- 3100 Early Republic
- Rules
- Standard
- Cost
- 26.85M C-bills
- Move
- Armor
- 263 pts
Large Pulse Laser ×2Medium Pulse Laser ×2MML 7 ×2
Battle Value
1,677by skill
Point Value
44
TLR2-OA
Templar III
PV44
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Brawler
Damage
S (+0)
4
M (+2)
4
L (+4)
1
OV: 1Heat scale123S

Special , ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 80Skill 1 71Skill 2 62Skill 3 53Skill 4 44Skill 5 40Skill 6 36Skill 7 32Skill 8 28
Availability by era
4 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,874 |
| G1 | 2 | 3,388 |
| G2 | 3 | 2,817 |
| G3 | 4 | 2,214 |
| G4 | 5 | 1,677 |
| G5 | 6 | 1,442 |
| G6 | 7 | 1,291 |
| G7 | 8 | 1,140 |
| G8 | 8 | 1,073 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Templar III TLR2-OA is an 85-ton brawler built for close-in fighting, cruising at 43 km/h and topping out near 65. Where the TLR2-O configuration mounts an ER PPC and an ER Medium Laser in each arm, this configuration carries a Large Pulse Laser and a Medium Pulse Laser in each arm instead. In place of the base configuration's SRM 4 and ER Small Laser, it fields twin MML 7 racks, one in each torso. The heat-sink count of 13 double sinks is lower than the base configuration's, and General Motors builds the type at New Valencia.
Armor & loadout
Mech rightFrontMech left
TEMPLAR III TLR2-OA
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | RT · LT | 2 | 2 t ammo |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 |
CASE: Right Torso
Systems & manufacturers
Templar III variants (6)
TLR2-O Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3100 Battle value 2,028 Point value 45
TLR2-OA current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3100 Battle value 1,677 Point value 44
TLR2-OB Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities ENE, MEL, OMNI, JMPW1 Introduced 3100 Battle value 1,918 Point value 46TLR2-OC Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, OMNI Introduced 3120 Battle value 1,993 Point value 45TLR2-OD Role Brawler Tech base Mixed Rules Advanced Alpha Strike abilities CASE, FLK1/1/1, OMNI, REL Introduced 3120 Battle value 2,108 Point value 45TLR-2J "Arthur" Role Skirmisher Tech base Mixed Rules Advanced Alpha Strike abilities CASEII, MHQ1, OMNI Introduced 3146 Battle value 2,722 Point value 53