Templar III TLR2-O
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- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 85t
- Role
- Brawler
- Intro
- 3100 Early Republic
- Rules
- Standard
- Cost
- 27.33M C-bills
- Move
- Armor
- 263 pts
ER Medium Laser ×2ER PPC ×2ER Small Laser ×2SRM 4
Battle Value
2,028by skill
Point Value
45
TLR2-O
Templar III
PV45
TP: BMSZ: 4TMM: 0MV: 8"
ROLE: Brawler
Damage
S (+0)
4
M (+2)
4
L (+4)
3
OV: 1Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 81Skill 1 72Skill 2 63Skill 3 54Skill 4 45Skill 5 40Skill 6 35Skill 7 30Skill 8 25
Availability by era
4 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 4,685 |
| G1 | 2 | 4,097 |
| G2 | 3 | 3,407 |
| G3 | 4 | 2,677 |
| G4 | 5 | 2,028 |
| G5 | 6 | 1,744 |
| G6 | 7 | 1,562 |
| G7 | 8 | 1,379 |
| G8 | 8 | 1,298 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Templar III TLR2-O is an 85-ton brawler that cruises at 43 km/h and tops out near 65. Each arm carries an ER PPC and an ER medium laser, and a pair of ER small lasers sits in the center torso alongside an SRM 4 in the right torso. A targeting computer fills the left torso, and CASE lines the right torso. It runs on a 340 light fusion engine with endo steel structure and 17 double heat sinks, built by General Motors at New Valencia.
Armor & loadout
Mech rightFrontMech left
TEMPLAR III TLR2-O
EnergyMissile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | CT ×2 | 2 | |
| MslSRM 4 | RT | 1 | 25 rds · 1 t |
| Enr | RA · LA | 2 | |
| Enr | RA · LA | 2 | |
| electronicsTargeting ComputerpodIS | LT |
CASE: Right Torso
Systems & manufacturers
Templar III variants (6)
TLR2-O current variant Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3100 Battle value 2,028 Point value 45
TLR2-OA Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, IF1, OMNI Introduced 3100 Battle value 1,677 Point value 44TLR2-OB Role Skirmisher Tech base Inner Sphere Rules Advanced Alpha Strike abilities ENE, MEL, OMNI, JMPW1 Introduced 3100 Battle value 1,918 Point value 46TLR2-OC Role Brawler Tech base Inner Sphere Rules Advanced Alpha Strike abilities CASE, OMNI Introduced 3120 Battle value 1,993 Point value 45TLR2-OD Role Brawler Tech base Mixed Rules Advanced Alpha Strike abilities CASE, FLK1/1/1, OMNI, REL Introduced 3120 Battle value 2,108 Point value 45TLR-2J "Arthur" Role Skirmisher Tech base Mixed Rules Advanced Alpha Strike abilities CASEII, MHQ1, OMNI Introduced 3146 Battle value 2,722 Point value 53