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Supernova 4

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Tech
Clan
Mass
90t
Rules
Standard
Cost
9.36M C-bills
Move
Armor
272 pts

Large Pulse Laser ×4ER Medium Laser ×2Heavy Medium Laser ×2

Technical Readout: TR:CI · Record Sheets: RS:3058Uu-C

Compare this unit
SkillPVSkill 0 97Skill 1 86Skill 2 75Skill 3 64Skill 4 53Skill 5 48Skill 6 43Skill 7 38Skill 8 33

Availability by era

6 eras · 3 factions

GunPilotAdj BV
G017,295
G126,379
G235,305
G344,169
G453,158
G562,716
G672,432
G782,147
G882,021

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Supernova 4 is a 90-ton assault that fights close in, cruising at 32 km/h and topping out near 54, with a 90-metre jump. Where the original Supernova of 2846 built its six ER large lasers into a long-range sniper, this rebuild refits the arms with a pair of Large Pulse Lasers and a Heavy Medium Laser on each side, and adds an ER Medium Laser in the center torso and another in the head. Endo steel structure replaces the base model's standard framework, and the heat-sink count falls from 26 to 18 double. A targeting computer sits in the right torso, and Irece Alpha builds the type at its Irece plant.

Armor & loadout

Mech rightFrontMech left
SUPERNOVA 4
Energy
Weapon / EquipmentLocQtyAmmo
EnrHD · CT2
EnrRA ×2 · LA ×24
EnrRA · LA2
electronicsTargeting ComputerClanRT