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Supernova

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Tech
Clan
Mass
90t
Role
Sniper
Rules
Standard
Cost
9.35M C-bills
Move
Armor
232 pts

ER Large Laser ×6

Technical Readout: TR:CI · Record Sheets: RSFP:Wave 2

Compare this unit
SkillPVSkill 0 90Skill 1 80Skill 2 70Skill 3 60Skill 4 50Skill 5 45Skill 6 40Skill 7 35Skill 8 30

Availability by era

10 eras · 25 factions

GunPilotAdj BV
G016,470
G125,658
G234,706
G343,697
G452,801
G562,409
G672,157
G781,905
G881,793

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Supernova is a 90-ton assault that fights at long range, cruising at 32 km/h and topping out at 54, sluggish for a machine of its bulk. It carries three ER Large Lasers in the left arm and three ER Large Lasers in the right arm, an arrangement that puts the whole of its firepower into the sniper's role. A jump capability of 90 metres lets it reposition despite its ground speed, and 26 double heat sinks work against the heat load of six energy weapons firing in volley. Standard armor and a standard internal structure cover the frame. Barcella Alpha builds the type at Barcella, with production also carried out at other sites.

Armor & loadout

Mech rightFrontMech left
SUPERNOVA
Energy
Weapon / EquipmentLocQtyAmmo
EnrRA ×3 · LA ×36