Skip to content

Supernova 3

Loading Create variant…
Tech
Clan
Mass
90t
Role
Sniper
Rules
Standard
Cost
9.51M C-bills
Move
Armor
272 pts

ER Large Laser ×2ER PPC ×2Medium Pulse Laser ×2

Technical Readout: TR:CI · Record Sheets: RS:3058Uu-C

Compare this unit
SkillPVSkill 0 100Skill 1 89Skill 2 78Skill 3 67Skill 4 56Skill 5 50Skill 6 44Skill 7 38Skill 8 32

Availability by era

6 eras · 3 factions

GunPilotAdj BV
G017,965
G126,965
G235,793
G344,551
G453,448
G562,965
G672,655
G782,345
G882,207

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Supernova 3 is a 90-ton assault that fights at long range, cruising at 32 km/h and topping out at 54, with a 90-metre jump. Where the original Supernova fills each arm with three ER Large Lasers, this configuration pares that down to a single ER PPC and a single ER Large Laser per arm, and adds a Medium Pulse Laser in the center torso and another in the head. A targeting computer sits in the right torso, a fitting not found on the base loadout. Endo steel internal structure replaces the original's standard structure, and the heat-sink count falls from 26 to 23 double sinks. Irece Alpha builds it at Irece.

Armor & loadout

Mech rightFrontMech left
SUPERNOVA 3
Energy
Weapon / EquipmentLocQtyAmmo
EnrHD · CT2
EnrRA · LA2
EnrRA · LA2
electronicsTargeting ComputerClanRT