SturmFeur Heavy Tank (WoB)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 85t
- Role
- Juggernaut
- Intro
- 3075 Jihad
- Rules
- Standard
- Cost
- 12.23M C-bills
- Move
- Armor
- 317 pts

ER Medium Laser ×2MML 9 ×2LRM 20TAG
Source: RG28
Compare this unitBattle Value
1,578by skill
Point Value
53
Recognition Notes
The SturmFeur Heavy Tank (WoB) is an 85-ton tracked combat vehicle fielded as a juggernaut, cruising at 32 km/h with a top speed near 54. It keeps the LRM 20 facing front from the original, but the turret now carries two ER Medium Lasers, a TAG, and two MML 9 launchers in place of the original's second LRM 20 and paired machine guns. Heavy Ferro-Fibrous plate replaces the Standard armor, and a Light engine replaces the ICE powerplant. Artemis IV FCS units sit in the front and turret, anti-battle armor pods cover the front, right side, left side, and rear, and a C3i Computer and CASE occupy the hull. Defiance Industries builds the type at Hesperus II.
Armor & Loadout
STURMFEUR HEAVY TANK (WOB)
EnergyMissileSupport
Front: 69 front
Right: 66 front
Left: 66 front
Turret: 66 front
Rear: 50 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 2 t ammo in B |
| Enr | T ×2 | 2 | |
| SupTAG | T | 1 | |
| Msl | T ×2 | 2 | 2 t ammo in B |
| defensiveB-PodIS | F · R · L | ||
| electronicsArtemis IV FCSIS | F · T | ||
| defensiveB-PodrearIS | RE | ||
| electronicsC3i ComputerIS | B |
CASE: Body
Systems & Manufacturers
(WoB)
SturmFeur Heavy Tank
PV53
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Juggernaut
Damage
S (+0)
5
M (+2)
5
L (+4)
3
Heat not tracked

Special , , , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 97Skill 1 86Skill 2 75Skill 3 64Skill 4 53Skill 5 48Skill 6 43Skill 7 38Skill 8 33
Availability by era
1 era · 1 faction
SturmFeur Heavy Tank variants (9)
SturmFeur Heavy Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF2, LRM1/2/2, SRCH, TUR(1/1/1, LRM1/1/1, IF1) Introduced 3018 Battle value 1,400 Point value 36(Moore) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3019 Battle value — Point value —(SRM) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(3/3/-, SRM2/2) Introduced 3023 Battle value 1,390 Point value 41(Heavy Gauss) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(1/2/1, IF1) Introduced 3066 Battle value 1,711 Point value 40
(WoB) current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF2, MHQ2, SRCH, TAG, TUR(4/4/2, IF1, TAG) Introduced 3075 Battle value 1,578 Point value 53
(Steiner) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, SRCH, TAG, TUR(4/4/2, IF1, TAG) Introduced 3079 Battle value 1,685 Point value 51(Support) "Gilmore" Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1, CASE, IF2, SRCH, TAG, TUR(2/3/2, IF2, TAG) Introduced 3094 Battle value 1,670 Point value 53(Cell) Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASE, FC, IF2, SRCH, TUR(2/2/2, IF1) Introduced 3149 Battle value 1,822 Point value 47(Assault) Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities CASE, ECM, IF2, SRCH, TUR(2/2/1, IF1) Introduced 3150 Battle value 2,199 Point value 54