SturmFeur Heavy Tank (Heavy Gauss)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 85t
- Role
- Juggernaut
- Intro
- 3066 FedCom Civil War
- Rules
- Standard
- Cost
- 5.13M C-bills
- Move
- Armor
- 312 pts

ER Medium LaserHeavy Gauss RifleLRM 10
Source: RG28
Compare this unitBattle Value
1,711by skill
Point Value
40
Recognition Notes
The SturmFeur Heavy Tank (Heavy Gauss) is an 85-ton tracked combat vehicle built as a juggernaut, cruising at 32 km/h with a top speed near 54. Where the original mounted a pair of LRM 20 launchers, one on the front hull and one in the turret, this variant carries a Heavy Gauss Rifle facing front on the hull and reduces the turret missile armament to a single LRM 10, fitted with an Artemis IV FCS. The twin machine guns in the turret are gone, replaced by an ER Medium Laser, and the fusion engine supplants the original's ICE plant. Armor remains standard plate over the same tracked hull. Defiance Industries builds the type at Hesperus II.
Armor & Loadout
STURMFEUR HEAVY TANK (HEAVY GAUSS)
EnergyBallisticMissile
Front: 66 front
Right: 66 front
Left: 66 front
Turret: 66 front
Rear: 48 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Bal | F | 1 | 5 t ammo in B |
| Msl | T | 1 | 2 t ammo in B |
| Enr | T | 1 | |
| electronicsArtemis IV FCSIS | T |
Systems & Manufacturers
(Heavy Gauss)
SturmFeur Heavy Tank
PV40
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Juggernaut
Damage
S (+0)
3
M (+2)
4
L (+4)
2
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 72Skill 1 64Skill 2 56Skill 3 48Skill 4 40Skill 5 36Skill 6 32Skill 7 28Skill 8 24
Availability by era
6 eras · 8 factions
SturmFeur Heavy Tank variants (9)
SturmFeur Heavy Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF2, LRM1/2/2, SRCH, TUR(1/1/1, LRM1/1/1, IF1) Introduced 3018 Battle value 1,400 Point value 36(Moore) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3019 Battle value — Point value —(SRM) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(3/3/-, SRM2/2) Introduced 3023 Battle value 1,390 Point value 41
(Heavy Gauss) current variant Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(1/2/1, IF1) Introduced 3066 Battle value 1,711 Point value 40
(WoB) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF2, MHQ2, SRCH, TAG, TUR(4/4/2, IF1, TAG) Introduced 3075 Battle value 1,578 Point value 53(Steiner) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, SRCH, TAG, TUR(4/4/2, IF1, TAG) Introduced 3079 Battle value 1,685 Point value 51(Support) "Gilmore" Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1, CASE, IF2, SRCH, TAG, TUR(2/3/2, IF2, TAG) Introduced 3094 Battle value 1,670 Point value 53(Cell) Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASE, FC, IF2, SRCH, TUR(2/2/2, IF1) Introduced 3149 Battle value 1,822 Point value 47(Assault) Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities CASE, ECM, IF2, SRCH, TUR(2/2/1, IF1) Introduced 3150 Battle value 2,199 Point value 54