SturmFeur Heavy Tank (Cell)
- Type
- Combat Vehicle
- Tech
- Mixed
- Mass
- 85t
- Role
- Missile Boat
- Intro
- 3149 Dark Age
- Rules
- Standard
- Move
- Armor
- 317 pts

Machine Gun ×2LRM 20 ×2
Source: RG28
Compare this unitBattle Value
1,822by skill
Point Value
47
Recognition Notes
The SturmFeur Heavy Tank (Cell) is an 85-ton tracked combat vehicle built as a missile boat, carrying the same LRM 20 in the front and LRM 20 in the turret as the original, with the paired machine guns still in the turret. Where the original ran on an ICE plant, this variant swaps in a Fuel Cell engine, lifting cruising speed from 32 to 43 km/h and top speed from 54 to 65 km/h. Heavy Ferro-Fibrous plate replaces the original's Standard armor, and Artemis IV FCS units sit with the front and turret launchers, backed by CASE in the hull. Defiance Industries builds the type at Hesperus II.
Armor & Loadout
STURMFEUR HEAVY TANK (CELL)
BallisticMissile
Front: 69 front
Right: 66 front
Left: 66 front
Turret: 66 front
Rear: 50 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 8 t ammo in B |
| Msl | T | 1 | |
| Bal | T ×2 | 2 | 1 t ammo in B |
| electronicsArtemis IV FCSClan | F · T |
CASE: Body
Systems & Manufacturers
(Cell)
SturmFeur Heavy Tank
PV47
TP: CVSZ: 4TMM: 0MV: 8"t
ROLE: Missile Boat
Damage
S (+0)
4
M (+2)
4
L (+4)
4
Heat not tracked

Special , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 83Skill 1 74Skill 2 65Skill 3 56Skill 4 47Skill 5 42Skill 6 37Skill 7 32Skill 8 27
Availability by era
2 eras · 3 factions
SturmFeur Heavy Tank variants (9)
SturmFeur Heavy Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF2, LRM1/2/2, SRCH, TUR(1/1/1, LRM1/1/1, IF1) Introduced 3018 Battle value 1,400 Point value 36(Moore) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3019 Battle value — Point value —(SRM) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(3/3/-, SRM2/2) Introduced 3023 Battle value 1,390 Point value 41(Heavy Gauss) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(1/2/1, IF1) Introduced 3066 Battle value 1,711 Point value 40(WoB) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF2, MHQ2, SRCH, TAG, TUR(4/4/2, IF1, TAG) Introduced 3075 Battle value 1,578 Point value 53(Steiner) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, SRCH, TAG, TUR(4/4/2, IF1, TAG) Introduced 3079 Battle value 1,685 Point value 51(Support) "Gilmore" Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1, CASE, IF2, SRCH, TAG, TUR(2/3/2, IF2, TAG) Introduced 3094 Battle value 1,670 Point value 53
(Cell) current variant Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASE, FC, IF2, SRCH, TUR(2/2/2, IF1) Introduced 3149 Battle value 1,822 Point value 47
(Assault) Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities CASE, ECM, IF2, SRCH, TUR(2/2/1, IF1) Introduced 3150 Battle value 2,199 Point value 54