SturmFeur Heavy Tank (Support) "Gilmore"
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 85t
- Role
- Missile Boat
- Intro
- 3094 Early Republic
- Rules
- Advanced
- Move
- Armor
- 317 pts

ER Small LaserThunderbolt 5 ×5Arrow IVTAG
Source: RG28
Compare this unitBattle Value
1,670by skill
Point Value
53
Recognition Notes
The SturmFeur Heavy Tank (Support) "Gilmore" is an 85-ton tracked combat vehicle built as a missile boat, cruising at 32 km/h with a top speed near 54. Where the base SturmFeur mounts an LRM 20 in the front and a second LRM 20 with two Machine Guns in the turret, the Gilmore carries an Arrow IV in the front and fills the turret with five Thunderbolt 5 launchers alongside an ER Small Laser and a TAG. The hull carries CASE, and the Light engine and Heavy Ferro-Fibrous armor replace the original's ICE powerplant and Standard plate. Defiance Industries builds the type at Hesperus II.
Armor & Loadout
STURMFEUR HEAVY TANK (SUPPORT) "GILMORE"
EnergyMissileArtillerySupport
Front: 69 front
Right: 66 front
Left: 66 front
Turret: 66 front
Rear: 50 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Art | F | 1 | 3 t ammo in B |
| MslThunderbolt 5 | T ×5 | 5 | 4 t ammo in B |
| Enr | T | 1 | |
| SupTAG | T | 1 |
CASE: Body
Systems & Manufacturers
(Support) "Gilmore"
SturmFeur Heavy Tank
PV53
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
3
L (+4)
2
Heat not tracked

Special ARTAIS-1, , , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 97Skill 1 86Skill 2 75Skill 3 64Skill 4 53Skill 5 48Skill 6 43Skill 7 38Skill 8 33
Availability by era
4 eras · 5 factions
SturmFeur Heavy Tank variants (9)
SturmFeur Heavy Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF2, LRM1/2/2, SRCH, TUR(1/1/1, LRM1/1/1, IF1) Introduced 3018 Battle value 1,400 Point value 36(Moore) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3019 Battle value — Point value —(SRM) Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(3/3/-, SRM2/2) Introduced 3023 Battle value 1,390 Point value 41(Heavy Gauss) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(1/2/1, IF1) Introduced 3066 Battle value 1,711 Point value 40(WoB) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF2, MHQ2, SRCH, TAG, TUR(4/4/2, IF1, TAG) Introduced 3075 Battle value 1,578 Point value 53(Steiner) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, SRCH, TAG, TUR(4/4/2, IF1, TAG) Introduced 3079 Battle value 1,685 Point value 51
(Support) "Gilmore" current variant Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1, CASE, IF2, SRCH, TAG, TUR(2/3/2, IF2, TAG) Introduced 3094 Battle value 1,670 Point value 53
(Cell) Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASE, FC, IF2, SRCH, TUR(2/2/2, IF1) Introduced 3149 Battle value 1,822 Point value 47(Assault) Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities CASE, ECM, IF2, SRCH, TUR(2/2/1, IF1) Introduced 3150 Battle value 2,199 Point value 54