SturmFeur Heavy Tank (SRM)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 85t
- Role
- Juggernaut
- Intro
- 3023 Late Succession War (Renaissance)
- Rules
- Introductory
- Cost
- 2.48M C-bills
- Move
- Armor
- 312 pts

Machine Gun ×3SRM 4 ×4LRM 20
TR:3039 · Record Sheets: RS:3039u
Compare this unitBattle Value
1,390by skill
Point Value
41
Recognition Notes
The SturmFeur Heavy Tank (SRM) is an 85-ton tracked combat vehicle fielded as a juggernaut, cruising at 32 km/h with a top speed near 54. It keeps the LRM 20 facing front from the base model, but where the base model's turret carries a second LRM 20 and a pair of machine guns, this variant's turret instead mounts four SRM 4 launchers alongside three machine guns. The heavier turret battery trades the base model's stand-off missile fire for a closer, denser volume of short-range and machine gun fire. Trellshire Heavy Industries builds the type at Sudeten.
Armor & Loadout
STURMFEUR HEAVY TANK (SRM)
BallisticMissile
Front: 66 front
Right: 66 front
Left: 66 front
Turret: 66 front
Rear: 48 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | F | 1 | 3 t ammo in B |
| MslSRM 4 | T ×4 | 4 | 2 t ammo in B |
| Bal | T ×3 | 3 | 1 t ammo in B |
Systems & Manufacturers
(SRM)
SturmFeur Heavy Tank
PV41
TP: CVSZ: 4TMM: 0MV: 6"t
ROLE: Juggernaut
Damage
S (+0)
4
M (+2)
4
L (+4)
2
Heat not tracked

Special EE, , , , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 73Skill 1 65Skill 2 57Skill 3 49Skill 4 41Skill 5 37Skill 6 33Skill 7 29Skill 8 25
Availability by era
5 eras · 7 factions
SturmFeur Heavy Tank variants (9)
SturmFeur Heavy Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF2, LRM1/2/2, SRCH, TUR(1/1/1, LRM1/1/1, IF1) Introduced 3018 Battle value 1,400 Point value 36(Moore) Role — Tech base Inner Sphere Rules Introductory Alpha Strike abilities — Introduced 3019 Battle value — Point value —
(SRM) current variant Role Juggernaut Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, LRM1/1/1, SRCH, SRM2/2, TUR(3/3/-, SRM2/2) Introduced 3023 Battle value 1,390 Point value 41
(Heavy Gauss) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(1/2/1, IF1) Introduced 3066 Battle value 1,711 Point value 40(WoB) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities C3I, CASE, IF2, MHQ2, SRCH, TAG, TUR(4/4/2, IF1, TAG) Introduced 3075 Battle value 1,578 Point value 53(Steiner) Role Juggernaut Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF2, SRCH, TAG, TUR(4/4/2, IF1, TAG) Introduced 3079 Battle value 1,685 Point value 51(Support) "Gilmore" Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ARTAIS-1, CASE, IF2, SRCH, TAG, TUR(2/3/2, IF2, TAG) Introduced 3094 Battle value 1,670 Point value 53(Cell) Role Missile Boat Tech base Mixed Rules Standard Alpha Strike abilities CASE, FC, IF2, SRCH, TUR(2/2/2, IF1) Introduced 3149 Battle value 1,822 Point value 47(Assault) Role Sniper Tech base Mixed Rules Standard Alpha Strike abilities CASE, ECM, IF2, SRCH, TUR(2/2/1, IF1) Introduced 3150 Battle value 2,199 Point value 54