Striker Light Tank "Wet Striker"
Loading Create variant…
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Scout
- Intro
- 3070 Jihad
- Rules
- Experimental
- Cost
- 690.7K C-bills
- Move
- Armor
- 104 pts
Battle Value
573by skill
Point Value
20

"Wet Striker"
Striker Light Tank
PV20
TP: CVSZ: 1TMM: 0MV: 12"w
ROLE: Scout
Damage
S (+0)
2
M (+2)
2
L (+4)
0*
Heat not tracked

Special AMP, , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 36Skill 1 32Skill 2 28Skill 3 24Skill 4 20Skill 5 18Skill 6 16Skill 7 14Skill 8 12
Availability by era
5 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,324 |
| G1 | 2 | 1,157 |
| G2 | 3 | 963 |
| G3 | 4 | 756 |
| G4 | 5 | 573 |
| G5 | 6 | 493 |
| G6 | 7 | 441 |
| G7 | 8 | 390 |
| G8 | 8 | 367 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Striker Light Tank "Wet Striker" is a 35-ton wheeled combat vehicle refit as a scout, where the original Striker Light Tank served as a missile boat with its LRM 10 and SRM 6 sharing a single turret. This version splits that arrangement into two turrets and swaps the original's ICE plant for a fuel cell engine, lifting cruising speed from 54 to 65 km/h and top speed from 86 to 97 km/h. It carries standard armor as the original did. The type is assembled as a field refit at various sites rather than at a dedicated factory.
Armor & loadout
STRIKER LIGHT TANK "WET STRIKER"
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| otherLimited Amphibious ChassisIS | B | ||
| IS Ammo SRM-6 | B | 1 | 1 t |
Systems & manufacturers
Striker Light Tank variants (11)
Striker Light Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(2/2/1, IF1) Introduced 3006 Battle value 564 Point value 20(SRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(2/2/1, IF1) Introduced 3011 Battle value 583 Point value 20(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(1/1/1, IF1) Introduced 3022 Battle value 605 Point value 16(3053 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(2/2/1, IF1) Introduced 3053 Battle value 691 Point value 22(Narc) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, SNARC, TUR(1/1/1, IF1, SNARC) Introduced 3053 Battle value 621 Point value 19(Ammo) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(2/2/1, IF1) Introduced 3054 Battle value 701 Point value 22(3061 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, IF1, MHQ1, SRCH, TUR(2/2/2, IF1) Introduced 3061 Battle value 775 Point value 27(Laser) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF1, SRCH, TUR(2/3/2, IF1) Introduced 3062 Battle value 860 Point value 28
"Wet Striker" current variant Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities AMP, FC, SRCH, TUR(2/2/0*) Introduced 3070 Battle value 573 Point value 20
(Sealed) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, FC, IF1, SEAL, SRCH, TUR(2/1/1, IF1) Introduced 3077 Battle value 590 Point value 19(Stealth) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF1, SRCH, SRM2/1, STL, TUR(2/2/1, IF1, SRM2/1) Introduced 3133 Battle value 684 Point value 26