Striker Light Tank (Ammo)
- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 35t
- Role
- Missile Boat
- Intro
- 3054 Clan Invasion
- Rules
- Standard
- Cost
- 1.03M C-bills
- Move
- Armor
- 125 pts

Streak SRM 2 ×2LRM 15
Technical Readout: TR:3058U · Record Sheets: RS:3058Uu-I
Compare this unitBattle Value
701by skill
Point Value
22
Recognition Notes
The Striker Light Tank (Ammo) is a 35-ton wheeled combat vehicle fielded as a missile boat, cruising at 54 km/h and reaching 86 km/h. Its turret trades the original's LRM 10 and SRM 6 for an LRM 15 and a pair of Streak SRM 2 launchers, all mounted together in the turret. The hull moves to a fusion engine in place of the original's ICE plant, and ferro-fibrous plate replaces the standard armor. This configuration is a field refit rather than a factory build, produced at various sites rather than at Valiant Systems' Johnsondale plant.
Armor & Loadout
STRIKER LIGHT TANK (AMMO)
Missile
Front: 28 front
Right: 25 front
Left: 25 front
Turret: 26 front
Rear: 21 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Msl | T | 1 | 2 t ammo in B |
| MslStreak SRM 2 | T ×2 | 2 | 1 t ammo in B |
Systems & Manufacturers
(Ammo)
Striker Light Tank
PV22
TP: CVSZ: 1TMM: 0MV: 10"w
ROLE: Missile Boat
Damage
S (+0)
2
M (+2)
2
L (+4)
1
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 38Skill 1 34Skill 2 30Skill 3 26Skill 4 22Skill 5 20Skill 6 18Skill 7 16Skill 8 14
Availability by era
7 eras · 16 factions
Striker Light Tank variants (11)
Striker Light Tank Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(2/2/1, IF1) Introduced 3006 Battle value 564 Point value 20(SRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(2/2/1, IF1) Introduced 3011 Battle value 583 Point value 20(LRM) Role Missile Boat Tech base Inner Sphere Rules Introductory Alpha Strike abilities EE, IF1, SRCH, TUR(1/1/1, IF1) Introduced 3022 Battle value 605 Point value 16(3053 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(2/2/1, IF1) Introduced 3053 Battle value 691 Point value 22(Narc) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, SNARC, TUR(1/1/1, IF1, SNARC) Introduced 3053 Battle value 621 Point value 19
(Ammo) current variant Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities IF1, SRCH, TUR(2/2/1, IF1) Introduced 3054 Battle value 701 Point value 22
(3061 Upgrade) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities C3S, ECM, IF1, MHQ1, SRCH, TUR(2/2/2, IF1) Introduced 3061 Battle value 775 Point value 27(Laser) Role Missile Boat Tech base Inner Sphere Rules Standard Alpha Strike abilities ECM, IF1, SRCH, TUR(2/3/2, IF1) Introduced 3062 Battle value 860 Point value 28"Wet Striker" Role Scout Tech base Inner Sphere Rules Experimental Alpha Strike abilities AMP, FC, SRCH, TUR(2/2/0*) Introduced 3070 Battle value 573 Point value 20(Sealed) Role Missile Boat Tech base Inner Sphere Rules Advanced Alpha Strike abilities ECM, FC, IF1, SEAL, SRCH, TUR(2/1/1, IF1) Introduced 3077 Battle value 590 Point value 19(Stealth) Role Brawler Tech base Inner Sphere Rules Standard Alpha Strike abilities CASE, ECM, IF1, SRCH, SRM2/1, STL, TUR(2/2/1, IF1, SRM2/1) Introduced 3133 Battle value 684 Point value 26